xof 0303txt 0032 template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array float weights[nWeights]; Matrix4x4 matrixOffset; } Frame RootFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame Cube { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh { 24; 1.000000; 1.000000; -1.000000;, 1.000000; -1.000000; -1.000000;, -1.000000; -1.000000; -1.000000;, -1.000000; 1.000000; -1.000000;, 1.000000; 1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; -1.000000; 1.000000;, 1.000000; -1.000000; 1.000000;, 1.000000; 1.000000; -1.000000;, 1.000000; 1.000000; 1.000000;, 1.000000; -1.000000; 1.000000;, 1.000000; -1.000000; -1.000000;, 1.000000; -1.000000; -1.000000;, 1.000000; -1.000000; 1.000000;, -1.000000; -1.000000; 1.000000;, -1.000000; -1.000000; -1.000000;, -1.000000; -1.000000; -1.000000;, -1.000000; -1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; 1.000000; -1.000000;, 1.000000; 1.000000; 1.000000;, 1.000000; 1.000000; -1.000000;, -1.000000; 1.000000; -1.000000;, -1.000000; 1.000000; 1.000000;; 6; 4; 0, 3, 2, 1;, 4; 4, 7, 6, 5;, 4; 8, 11, 10, 9;, 4; 12, 15, 14, 13;, 4; 16, 19, 18, 17;, 4; 20, 23, 22, 21;; MeshMaterialList { 0; 6; 0, 0, 0, 0, 0, 0;; } //End of MeshMaterialList MeshNormals { 24; 0.577349; 0.577349; -0.577349;, 0.577349; -0.577349; -0.577349;, -0.577349; -0.577349; -0.577349;, -0.577349; 0.577349; -0.577349;, 0.577349; 0.577349; 0.577349;, -0.577349; 0.577349; 0.577349;, -0.577349; -0.577349; 0.577349;, 0.577349; -0.577349; 0.577349;, 0.577349; 0.577349; -0.577349;, 0.577349; 0.577349; 0.577349;, 0.577349; -0.577349; 0.577349;, 0.577349; -0.577349; -0.577349;, 0.577349; -0.577349; -0.577349;, 0.577349; -0.577349; 0.577349;, -0.577349; -0.577349; 0.577349;, -0.577349; -0.577349; -0.577349;, -0.577349; -0.577349; -0.577349;, -0.577349; -0.577349; 0.577349;, -0.577349; 0.577349; 0.577349;, -0.577349; 0.577349; -0.577349;, 0.577349; 0.577349; 0.577349;, 0.577349; 0.577349; -0.577349;, -0.577349; 0.577349; -0.577349;, -0.577349; 0.577349; 0.577349;; 6; 4; 0, 3, 2, 1;, 4; 4, 7, 6, 5;, 4; 8, 11, 10, 9;, 4; 12, 15, 14, 13;, 4; 16, 19, 18, 17;, 4; 20, 23, 22, 21;; } //End of MeshNormals } } }