wx.RendererNative

Inheritance diagram for wx.RendererNative:



Description

First, a brief introduction to wx.Renderer and why it is needed.

Usually wxWidgets uses the underlying low level GUI system to draw all the controls – this is what we mean when we say that it is a “native” framework. However not all controls exist under all (or even any) platforms and in this case wxWidgets provides a default, generic, implementation of them written in wxWidgets itself.

These controls don’t have the native appearance if only the standard line drawing and other graphics primitives are used, because the native appearance is different under different platforms while the lines are always drawn in the same way.

This is why we have renderers: wx.Renderer is a class which virtualizes the drawing, i.e. it abstracts the drawing operations and allows you to draw say, a button, without caring about exactly how this is done. Of course, as we can draw the button differently in different renderers, this also allows us to emulate the native look and feel.

So the renderers work by exposing a large set of high-level drawing functions which are used by the generic controls. There is always a default global renderer but it may be changed or extended by the user.

All drawing functions take some standard parameters:

  • win is the window being drawn. It is normally not used and when it is it should only be used as a generic wx.Window (in order to get its low level handle, for example), but you should not assume that it is of some given type as the same renderer function may be reused for drawing different kinds of control.
  • dc is the wx.DC to draw on. Only this device context should be used for drawing. It is not necessary to restore pens and brushes for it on function exit but, on the other hand, you shouldn’t assume that it is in any specific state on function entry: the rendering functions should always prepare it.
  • rect the bounding rectangle for the element to be drawn.
  • flags the optional flags (none by default) which can be a combination of the wx.CONTROL_XXX constants below.

The following rendering flags are defined:

Renderering Flags Description
wx.CONTROL_DISABLED 0x00000001, control is disabled
wx.CONTROL_FOCUSED 0x00000002, currently has keyboard focus
wx.CONTROL_PRESSED 0x00000004, (button) is pressed
wx.CONTROL_ISDEFAULT 0x00000008, only applies to the buttons
wx.CONTROL_ISSUBMENU wx.CONTROL_ISDEFAULT, only for menu items
wx.CONTROL_EXPANDED wx.CONTROL_ISDEFAULT, only for the tree items
wx.CONTROL_CURRENT 0x00000010, mouse is currently over the control
wx.CONTROL_SELECTED 0x00000020, selected item in e.g. listbox
wx.CONTROL_CHECKED 0x00000040, (check/radio button) is checked
wx.CONTROL_CHECKABLE 0x00000080, (menu) item can be checked
wx.CONTROL_UNDETERMINED wx.CONTROL_CHECKABLE (check) undetermined state

Note

Note that each drawing function restores the wx.DC attributes if it changes them, so it is safe to assume that the same pen, brush and colours that were active before the call to this function are still in effect after it.

Properties Summary

Class API

Methods

__init__()
No docstrings available for this method.

DrawCheckBox(win, dc, rect, flags)

Draw a check box (used by wx.DataViewCtrl).

Parameters:

  • win (wx.Window)
  • dc (wx.DC)
  • rect (wx.Rect)
  • flags (int) : one of the wx.CONTROL_CHECKED, wx.CONTROL_CURRENT or wx.CONTROL_UNDETERMINED bit set.

DrawChoice(win, dc, rect, flags=0)

Draw a choice box.

Parameters:


DrawComboBox(win, dc, rect, flags=0)

Draw a combo box.

Parameters:


DrawComboBoxDropButton(win, dc, rect, flags)

Draw a button like the one used by wx.ComboBox to show a drop down window. The usual appearance is a downwards pointing arrow.

Parameters:

  • win (wx.Window)
  • dc (wx.DC)
  • rect (wx.Rect)
  • flags (int): one of the wx.CONTROL_PRESSED or wx.CONTROL_CURRENT bit set.

DrawDropArrow(win, dc, rect, flags)

Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have transparent background.

rect is not entirely filled by the arrow. Instead, you should use bounding rectangle of a drop down button which arrow matches the size you need.

Parameters:

  • win (wx.Window)
  • dc (wx.DC)
  • rect (wx.Rect)
  • flags (int): one of the wx.CONTROL_PRESSED or wx.CONTROL_CURRENT bit set.

DrawHeaderButton(win, dc, rect, flags=0, sortArrow=wx.HDR_SORT_ICON_NONE, params=None)

Draw the header control button (used, for example, by wx.ListCtrl).

Depending on platforms the flags parameter may support the wx.CONTROL_SELECTED wx.CONTROL_DISABLED and wx.CONTROL_CURRENT bits.

The sortArrow parameter can be one of wx.HDR_SORT_ICON_NONE, wx.HDR_SORT_ICON_UP, or wx.HDR_SORT_ICON_DOWN. Additional values controlling the drawing of a text or bitmap label can be passed in params.

The value returned is the optimal width to contain the the unabreviated label text or bitmap, the sort arrow if present, and internal margins.

Parameters:


Returns:

int


DrawHeaderButtonContents(win, dc, rect, flags=0, sortArrow=wx.HDR_SORT_ICON_NONE, params=None)

Draw the contents of a header control button, (label, sort arrows, etc...).

Normally this is only called by DrawHeaderButton.

Parameters:


Returns:

int


DrawItemSelectionRect(win, dc, rect, flags=0)

Draw a selection rectangle underneath the text as used e.g. in a wx.ListCtrl.

Parameters:

  • win (wx.Window)
  • dc (wx.DC)
  • rect (wx.Rect)
  • flags (int): are wx.CONTROL_SELECTED for items which are selected (e.g. often a blue rectangle) and wx.CONTROL_CURRENT for the item that has the focus (often a dotted line around the item’s text). wx.CONTROL_FOCUSED may be used to indicate if the control has the focus (othewise the the selection rectangle is e.g. often grey and not blue). This may be ignored by the renderer or deduced by the code directly from the win.

DrawPushButton(win, dc, rect, flags)

Draw a blank push button that looks very similar to wx.Button.

Parameters:

  • win (wx.Window)
  • dc (wx.DC)
  • rect (wx.Rect)
  • flags (int): one of the wx.CONTROL_PRESSED, wx.CONTROL_CURRENT or wx.CONTROL_ISDEFAULT bit set.

DrawRadioButton(win, dc, rect, flags=0)

Draw a radio button.

Parameters:


DrawSplitterBorder(win, dc, rect, flags=0)

Draw the border for sash window: this border must be such that the sash drawn by DrawSash blends into it well.

Parameters:


DrawSplitterSash(win, dc, size, position, orient, win=0)

Draw a sash. The orient parameter defines whether the sash should be vertical or horizontal and how the position should be interpreted.

Parameters:


DrawTextCtrl(win, dc, rect, flags=0)

Draw a text control.

Parameters:


DrawTreeItemButton(win, dc, rect, flags=0)

Draw the expanded/collapsed icon for a tree control item. To draw an expanded button the flags parameter must contain wx.CONTROL_EXPANDED bit.

Parameters:


Get()

Return the currently used renderer.


Returns:

wx.RendererNative


GetDefault()

Return the default (native) implementation for this platform – this is also the one used by default but this may be changed by calling Set in which case the return value of this method may be different from the return value of Get.


Returns:

wx.RendererNative


GetGeneric()

Return the generic implementation of the renderer. Under some platforms, this is the default renderer implementation, others have platform-specific default renderer which can be retrieved by calling GetDefault.


Returns:

wx.RendererNative


GetHeaderButtonHeight(win)

Returns the height of a header button, either a fixed platform height if available, or a generic height based on the window’s font.

Parameters:


Returns:

int


GetSplitterParams(win)

Get the splitter parameters.

Parameters:


Returns:

wx.SplitterRenderParams


GetVersion()

This function is used for version checking.

The implementation of this method is always the same in all renderers (simply construct wx.RendererVersion using the wx.RendererVersion.Current_XXX values), but it has to be in the derived, not base, class, to detect mismatches between the renderers versions and so you have to implement it anew in all renderers.


Returns:

wx.RendererVersion


Set(renderer)

Set the renderer to use, passing None reverts to using the default renderer (the global renderer must always exist).

Return the previous renderer used with Set() or None if none.

Parameters:


Returns:

wx.RendererNative


Properties

SplitterParams
See GetSplitterParams
Version
See GetVersion