***************** wx.RendererNative ***************** Inheritance diagram for `wx.RendererNative`: | .. inheritance-diagram:: wx.RendererNative | Description =========== First, a brief introduction to `wx.Renderer` and why it is needed. Usually wxWidgets uses the underlying low level GUI system to draw all the controls -- this is what we mean when we say that it is a "native" framework. However not all controls exist under all (or even any) platforms and in this case wxWidgets provides a default, generic, implementation of them written in wxWidgets itself. These controls don't have the native appearance if only the standard line drawing and other graphics primitives are used, because the native appearance is different under different platforms while the lines are always drawn in the same way. This is why we have renderers: `wx.Renderer` is a class which virtualizes the drawing, i.e. it abstracts the drawing operations and allows you to draw say, a button, without caring about exactly how this is done. Of course, as we can draw the button differently in different renderers, this also allows us to emulate the native look and feel. So the renderers work by exposing a large set of high-level drawing functions which are used by the generic controls. There is always a default global renderer but it may be changed or extended by the user. All drawing functions take some standard parameters: * `win` is the window being drawn. It is normally not used and when it is it should only be used as a generic `wx.Window `_ (in order to get its low level handle, for example), but you should **not** assume that it is of some given type as the same renderer function may be reused for drawing different kinds of control. * `dc` is the `wx.DC `_ to draw on. Only this device context should be used for drawing. It is not necessary to restore pens and brushes for it on function exit but, on the other hand, you shouldn't assume that it is in any specific state on function entry: the rendering functions should always prepare it. * `rect` the bounding rectangle for the element to be drawn. * `flags` the optional flags (none by default) which can be a combination of the ``wx.CONTROL_XXX`` constants below. The following rendering flags are defined: ================================== ============================= Renderering Flags Description ================================== ============================= ``wx.CONTROL_DISABLED`` 0x00000001, control is disabled ``wx.CONTROL_FOCUSED`` 0x00000002, currently has keyboard focus ``wx.CONTROL_PRESSED`` 0x00000004, (button) is pressed ``wx.CONTROL_ISDEFAULT`` 0x00000008, only applies to the buttons ``wx.CONTROL_ISSUBMENU`` ``wx.CONTROL_ISDEFAULT``, only for menu items ``wx.CONTROL_EXPANDED`` ``wx.CONTROL_ISDEFAULT``, only for the tree items ``wx.CONTROL_CURRENT`` 0x00000010, mouse is currently over the control ``wx.CONTROL_SELECTED`` 0x00000020, selected item in e.g. listbox ``wx.CONTROL_CHECKED`` 0x00000040, (check/radio button) is checked ``wx.CONTROL_CHECKABLE`` 0x00000080, (menu) item can be checked ``wx.CONTROL_UNDETERMINED`` ``wx.CONTROL_CHECKABLE`` (check) undetermined state ================================== ============================= .. note:: Note that each drawing function restores the `wx.DC `_ attributes if it changes them, so it is safe to assume that the same pen, brush and colours that were active before the call to this function are still in effect after it. Methods Summary ^^^^^^^^^^^^^^^ * `__init__ <#__init__>`_ * `DrawCheckBox <#DrawCheckBox>`_ * `DrawChoice <#DrawChoice>`_ * `DrawComboBox <#DrawComboBox>`_ * `DrawComboBoxDropButton <#DrawComboBoxDropButton>`_ * `DrawDropArrow <#DrawDropArrow>`_ * `DrawHeaderButton <#DrawHeaderButton>`_ * `DrawHeaderButtonContents <#DrawHeaderButtonContents>`_ * `DrawItemSelectionRect <#DrawItemSelectionRect>`_ * `DrawPushButton <#DrawPushButton>`_ * `DrawRadioButton <#DrawRadioButton>`_ * `DrawSplitterBorder <#DrawSplitterBorder>`_ * `DrawSplitterSash <#DrawSplitterSash>`_ * `DrawTextCtrl <#DrawTextCtrl>`_ * `DrawTreeItemButton <#DrawTreeItemButton>`_ * `Get <#Get>`_ * `GetDefault <#GetDefault>`_ * `GetGeneric <#GetGeneric>`_ * `GetHeaderButtonHeight <#GetHeaderButtonHeight>`_ * `GetSplitterParams <#GetSplitterParams>`_ * `GetVersion <#GetVersion>`_ * `Set <#Set>`_ Properties Summary ^^^^^^^^^^^^^^^^^^ * `SplitterParams <#SplitterParams>`_ * `Version <#Version>`_ Class API ========= Methods ^^^^^^^ .. method:: __init__() `No docstrings available for this method.` -------- .. method:: DrawCheckBox(win, dc, rect, flags) Draw a check box (used by `wx.DataViewCtrl`). **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) : one of the ``wx.CONTROL_CHECKED``, ``wx.CONTROL_CURRENT`` or ``wx.CONTROL_UNDETERMINED`` bit set. -------- .. method:: DrawChoice(win, dc, rect, flags=0) Draw a choice box. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) -------- .. method:: DrawComboBox(win, dc, rect, flags=0) Draw a combo box. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) -------- .. method:: DrawComboBoxDropButton(win, dc, rect, flags) Draw a button like the one used by `wx.ComboBox `_ to show a drop down window. The usual appearance is a downwards pointing arrow. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int): one of the ``wx.CONTROL_PRESSED`` or ``wx.CONTROL_CURRENT`` bit set. -------- .. method:: DrawDropArrow(win, dc, rect, flags) Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have transparent background. `rect` is not entirely filled by the arrow. Instead, you should use bounding rectangle of a drop down button which arrow matches the size you need. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int): one of the ``wx.CONTROL_PRESSED`` or ``wx.CONTROL_CURRENT`` bit set. -------- .. method:: DrawHeaderButton(win, dc, rect, flags=0, sortArrow=wx.HDR_SORT_ICON_NONE, params=None) Draw the header control button (used, for example, by `wx.ListCtrl `_). Depending on platforms the `flags` parameter may support the ``wx.CONTROL_SELECTED`` ``wx.CONTROL_DISABLED`` and ``wx.CONTROL_CURRENT`` bits. The `sortArrow` parameter can be one of ``wx.HDR_SORT_ICON_NONE``, ``wx.HDR_SORT_ICON_UP``, or ``wx.HDR_SORT_ICON_DOWN``. Additional values controlling the drawing of a text or bitmap label can be passed in `params`. The value returned is the optimal width to contain the the unabreviated label text or bitmap, the sort arrow if present, and internal margins. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) * `sortArrow` (int) * `params` (int) | **Returns:** `int` -------- .. method:: DrawHeaderButtonContents(win, dc, rect, flags=0, sortArrow=wx.HDR_SORT_ICON_NONE, params=None) Draw the contents of a header control button, (label, sort arrows, etc...). Normally this is only called by `DrawHeaderButton <#DrawHeaderButton>`_. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) * `sortArrow` (int) * `params` (int) | **Returns:** `int` -------- .. method:: DrawItemSelectionRect(win, dc, rect, flags=0) Draw a selection rectangle underneath the text as used e.g. in a `wx.ListCtrl `_. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int): are ``wx.CONTROL_SELECTED`` for items which are selected (e.g. often a blue rectangle) and ``wx.CONTROL_CURRENT`` for the item that has the focus (often a dotted line around the item's text). ``wx.CONTROL_FOCUSED`` may be used to indicate if the control has the focus (othewise the the selection rectangle is e.g. often grey and not blue). This may be ignored by the renderer or deduced by the code directly from the `win`. -------- .. method:: DrawPushButton(win, dc, rect, flags) Draw a blank push button that looks very similar to `wx.Button `_. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int): one of the ``wx.CONTROL_PRESSED``, ``wx.CONTROL_CURRENT`` or ``wx.CONTROL_ISDEFAULT`` bit set. -------- .. method:: DrawRadioButton(win, dc, rect, flags=0) Draw a radio button. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) -------- .. method:: DrawSplitterBorder(win, dc, rect, flags=0) Draw the border for sash window: this border must be such that the sash drawn by `DrawSash <#DrawSash>`_ blends into it well. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) -------- .. method:: DrawSplitterSash(win, dc, size, position, orient, win=0) Draw a sash. The `orient` parameter defines whether the sash should be vertical or horizontal and how the `position` should be interpreted. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `size` (`wx.Size `_) * `position` (int) * `orient` (int) * `flags` (int) -------- .. method:: DrawTextCtrl(win, dc, rect, flags=0) Draw a text control. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) -------- .. method:: DrawTreeItemButton(win, dc, rect, flags=0) Draw the expanded/collapsed icon for a tree control item. To draw an expanded button the `flags` parameter must contain ``wx.CONTROL_EXPANDED`` bit. **Parameters:** * `win` (`wx.Window `_) * `dc` (`wx.DC `_) * `rect` (`wx.Rect `_) * `flags` (int) -------- .. method:: Get() Return the currently used renderer. | **Returns:** `wx.RendererNative `_ -------- .. method:: GetDefault() Return the default (native) implementation for this platform -- this is also the one used by default but this may be changed by calling `Set <#Set>`_ in which case the return value of this method may be different from the return value of `Get <#Get>`_. | **Returns:** `wx.RendererNative `_ -------- .. method:: GetGeneric() Return the generic implementation of the renderer. Under some platforms, this is the default renderer implementation, others have platform-specific default renderer which can be retrieved by calling `GetDefault <#GetDefault>`_. | **Returns:** `wx.RendererNative `_ -------- .. method:: GetHeaderButtonHeight(win) Returns the height of a header button, either a fixed platform height if available, or a generic height based on the window's font. **Parameters:** * `win` (`wx.Window `_) | **Returns:** `int` -------- .. method:: GetSplitterParams(win) Get the splitter parameters. **Parameters:** * `win` (`wx.Window `_) | **Returns:** `wx.SplitterRenderParams `_ .. seealso:: `wx.SplitterRenderParams `_ -------- .. method:: GetVersion() This function is used for version checking. The implementation of this method is always the same in all renderers (simply construct `wx.RendererVersion `_ using the `wx.RendererVersion.Current_XXX` values), but it has to be in the derived, not base, class, to detect mismatches between the renderers versions and so you have to implement it anew in all renderers. | **Returns:** `wx.RendererVersion `_ -------- .. method:: Set(renderer) Set the renderer to use, passing ``None`` reverts to using the default renderer (the global renderer must always exist). Return the previous renderer used with `Set()` or ``None`` if none. **Parameters:** * `renderer` (`wx.RendererNative `_) | **Returns:** `wx.RendererNative `_ -------- Properties ^^^^^^^^^^ .. attribute:: SplitterParams See `GetSplitterParams <#GetSplitterParams>`_ .. attribute:: Version See `GetVersion <#GetVersion>`_