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Psychonauts [Beta]

 

"Originally, the main character was an ostrich suffering from mental imbalance and multiple personalities. Tim Schafer killed the idea because he strongly believes in games being "wish fulfillments," guessing that not many people fantasize about being an insane ostrich.


Tim Schafer first conceived the idea for Psychonauts while working on Full Throttle, which originally was to have an interactive peyote trip sequence. The idea was deemed unsuitable for a family-friendly game, but it led to Schafer's desire to do a game featuring psychological trips or interactive dream sequences."

 

[Info from Wikipedia]

 
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Psychonauts

Beta & unseen home  >> Playstation 2 & XBOX >> Psychonauts

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