Psychonauts [Beta]
"Originally, the main character was an
ostrich suffering from mental imbalance and multiple personalities.
Tim Schafer killed the idea because he strongly believes in games
being "wish fulfillments," guessing that not many people fantasize
about being an insane ostrich.
Tim Schafer first conceived the idea for Psychonauts while working
on Full Throttle, which originally was to have an interactive peyote
trip sequence. The idea was deemed unsuitable for a family-friendly
game, but it led to Schafer's desire to do a game featuring
psychological trips or interactive dream sequences."
[Info from
Wikipedia] |