This is my new Imperial Guard page, 3rd edition rules; new page old regiment, the glorious 85th Cadian Infantry Regiment.

This Cadian regiment has the same number id and the same colours of my real regiment ! I served in the 85th Inf. Regiment "Verona" and its motto is "Fortiter Pugnare"... !!

Take a look to some excel generated army list:

1211 points

3122 points "not all out"

P.S. without Commissars !! :)





























85th Cadian Infantry Regiment
"Fortiter pugnare"



The long awaited Imperial Guard Codex is finally out.
40k players are now waiting the last two codex: Tyranids and Space Wolves...
...well I'm waiting the Tyranyds Codex only, because I like the vanilla marines codex only.

Dark Angels and Blood Angels codexes are not my cup of tea, too much stupid rules and organization trying to charaterize an army with silly and unbalancing bonuses.
So I'm playing my big Dark Angels Army like a standard Codex Astartes Space Marines Army with dark green uniforms and equipments, but it is another story or, better, another page !.

In my opinion Game$ Work$hop lost another chance to make good codexes, leaving too much space to the "Power Player Society".
As soon as possible I'll introduce my gaming group to another sci fi ruleset: Stargrunt II.
We'll keep using our precious Citadel miniatures and part of the 40k's background, I think.

Imperial Guard codex is not a very bad codex, but GW decided that you have to create an infantry company based army... this is the biggest problem, in my opinion.
You are forced to field a lot of miniatures in a too rigid organization (infantry can be choosen by platoon; a platoon is formed by a command squad and 2 to 5 infantry squads): you need to buy a lot of miniatures.
And you know... a lasgun with Strenght 3 and AP - is not the most powerful weapon in the universe... so you'll have lots of guardsmen fielded only to shield their precious heavy weapon teams. Ridicolous, imho.

but you can field a lot of tanks... this was the most common criticize to my IG armies, in the 2nd edition games, I heard it almost a million times. Sadly it is not true with this codex ! You have 3 Heavy Support choices so you can field max 3 "real" tanks (Leman Russ MBT and derivative production) or a combination of real tanks and other armoured fighting vehicles (the usual Griffon and Basilisk).
Wow... so you have to decide if you want to establish and hold a line with the Leman Russ MBTs or (or, not AND) to help your poor guardsmen using a proper sized artillery support !
I know, 40k is (or was ?) a skirmish game... but is GW aware of "combined armies" operations doctrin ?
Even at tactical level you can expect a decent armour and artillery support (and we are speaking about a company sized force, not a platoon or similar force) !

I was not waiting for a winning army but I was waiting a "fun to play" army !
I was not waiting to be in command of Patton's Third Army but, in my humble opinion, they can give us a little more flexible organization (maybe 4 Heavy Support choices or a stabylized mounted main armament i.e. move and fire MBT !)

A final note... you'll not find rules covering the faboulous AFV "conversions" you have seen at Golden demon.
So there are not Hydras, not Earthsheaker cannon with "88"'s mount, not Salamander scout vehicles and, sadly, there are not Panzer Jager (Tank Hunter) on the Chimera's hull.

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Page created: 05/29/1997
Last update: 06/04/1997