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Source code for artmanager

"""
This module contains drawing routines and customizations for the AGW widgets
L{LabelBook} and L{FlatMenu}.
"""

import wx
import cStringIO
import random

from fmresources import *

# ---------------------------------------------------------------------------- #
# Class DCSaver
# ---------------------------------------------------------------------------- #

_ = wx.GetTranslation

_libimported = None

if wx.Platform == "__WXMSW__":
    osVersion = wx.GetOsVersion()
    # Shadows behind menus are supported only in XP
    if osVersion[1] == 5 and osVersion[2] == 1:
        try:
            import win32api
            import win32con
            import winxpgui
            _libimported = "MH"
        except:
            try:
                import ctypes
                _libimported = "ctypes"
            except:
                pass
    else:
        _libimported = None


[docs]class DCSaver(object): """ Construct a DC saver. The dc is copied as-is. """
[docs] def __init__(self, pdc): """ Default class constructor. :param `pdc`: an instance of `wx.DC`. """ self._pdc = pdc self._pen = pdc.GetPen() self._brush = pdc.GetBrush()
def __del__(self): """ While destructing, restores the dc pen and brush. """ if self._pdc: self._pdc.SetPen(self._pen) self._pdc.SetBrush(self._brush) # ---------------------------------------------------------------------------- # # Class RendererBase # ---------------------------------------------------------------------------- #
[docs]class RendererBase(object): """ Base class for all theme renderers. """
[docs] def __init__(self): """ Default class constructor. Intentionally empty. """ pass
[docs] def DrawButtonBorders(self, dc, rect, penColour, brushColour): """ Draws borders for buttons. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param `penColour`: a valid `wx.Colour` for the pen border; :param `brushColour`: a valid `wx.Colour` for the brush. """ # Keep old pen and brush dcsaver = DCSaver(dc) dc.SetPen(wx.Pen(penColour)) dc.SetBrush(wx.Brush(brushColour)) dc.DrawRectangleRect(rect)
[docs] def DrawBitmapArea(self, dc, xpm_name, rect, baseColour, flipSide): """ Draws the area below a bitmap and the bitmap itself using a gradient shading. :param `dc`: an instance of `wx.DC`; :param string `xpm_name`: a name of a XPM bitmap; :param `wx.Rect` `rect`: the bitmap client rectangle; :param `baseColour`: a valid `wx.Colour` for the bitmap background; :param bool `flipSide`: ``True`` to flip the gradient direction, ``False`` otherwise. """ # draw the gradient area if not flipSide: ArtManager.Get().PaintDiagonalGradientBox(dc, rect, wx.WHITE, ArtManager.Get().LightColour(baseColour, 20), True, False) else: ArtManager.Get().PaintDiagonalGradientBox(dc, rect, ArtManager.Get().LightColour(baseColour, 20), wx.WHITE, True, False) # draw arrow arrowDown = wx.BitmapFromXPMData(xpm_name) arrowDown.SetMask(wx.Mask(arrowDown, wx.WHITE)) dc.DrawBitmap(arrowDown, rect.x + 1 , rect.y + 1, True)
[docs] def DrawBitmapBorders(self, dc, rect, penColour, bitmapBorderUpperLeftPen): """ Draws borders for a bitmap. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param `penColour`: a valid `wx.Colour` for the pen border; :param `bitmapBorderUpperLeftPen`: a valid `wx.Colour` for the pen upper left border. """ # Keep old pen and brush dcsaver = DCSaver(dc) # lower right size dc.SetPen(wx.Pen(penColour)) dc.DrawLine(rect.x, rect.y + rect.height - 1, rect.x + rect.width, rect.y + rect.height - 1) dc.DrawLine(rect.x + rect.width - 1, rect.y, rect.x + rect.width - 1, rect.y + rect.height) # upper left side dc.SetPen(wx.Pen(bitmapBorderUpperLeftPen)) dc.DrawLine(rect.x, rect.y, rect.x + rect.width, rect.y) dc.DrawLine(rect.x, rect.y, rect.x, rect.y + rect.height)
[docs] def GetMenuFaceColour(self): """ Returns the foreground colour for the menu. :return: An instance of `wx.Colour`. """ return ArtManager.Get().LightColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE), 80)
[docs] def GetTextColourEnable(self): """ Returns the colour used for text colour when enabled. :return: An instance of `wx.Colour`. """ return wx.BLACK
[docs] def GetTextColourDisable(self): """ Returns the colour used for text colour when disabled. :return: An instance of `wx.Colour`. """ return ArtManager.Get().LightColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_GRAYTEXT), 30)
[docs] def GetFont(self): """ Returns the font used for text. :return: An instance of `wx.Font`. """ return wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT) # ---------------------------------------------------------------------------- # # Class RendererXP # ---------------------------------------------------------------------------- #
[docs]class RendererXP(RendererBase): """ Xp-Style renderer. """
[docs] def __init__(self): """ Default class constructor. """ RendererBase.__init__(self)
[docs] def DrawButton(self, dc, rect, state, input=None): """ Draws a button using the XP theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param integer `state`: the button state; :param `input`: a flag used to call the right method. """ if input is None or type(input) == type(False): self.DrawButtonTheme(dc, rect, state, input) else: self.DrawButtonColour(dc, rect, state, input)
[docs] def DrawButtonTheme(self, dc, rect, state, useLightColours=None): """ Draws a button using the XP theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param integer `state`: the button state; :param bool `useLightColours`: ``True`` to use light colours, ``False`` otherwise. """ # switch according to the status if state == ControlFocus: penColour = ArtManager.Get().FrameColour() brushColour = ArtManager.Get().BackgroundColour() elif state == ControlPressed: penColour = ArtManager.Get().FrameColour() brushColour = ArtManager.Get().HighlightBackgroundColour() else: penColour = ArtManager.Get().FrameColour() brushColour = ArtManager.Get().BackgroundColour() # Draw the button borders self.DrawButtonBorders(dc, rect, penColour, brushColour)
[docs] def DrawButtonColour(self, dc, rect, state, colour): """ Draws a button using the XP theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param integer `state`: the button state; :param `colour`: a valid `wx.Colour` instance. """ # switch according to the status if statet == ControlFocus: penColour = colour brushColour = ArtManager.Get().LightColour(colour, 75) elif state == ControlPressed: penColour = colour brushColour = ArtManager.Get().LightColour(colour, 60) else: penColour = colour brushColour = ArtManager.Get().LightColour(colour, 75) # Draw the button borders self.DrawButtonBorders(dc, rect, penColour, brushColour)
[docs] def DrawMenuBarBg(self, dc, rect): """ Draws the menu bar background according to the active theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the menu bar's client rectangle. """ # For office style, we simple draw a rectangle with a gradient colouring artMgr = ArtManager.Get() vertical = artMgr.GetMBVerticalGradient() dcsaver = DCSaver(dc) # fill with gradient startColour = artMgr.GetMenuBarFaceColour() if artMgr.IsDark(startColour): startColour = artMgr.LightColour(startColour, 50) endColour = artMgr.LightColour(startColour, 90) artMgr.PaintStraightGradientBox(dc, rect, startColour, endColour, vertical) # Draw the border if artMgr.GetMenuBarBorder(): dc.SetPen(wx.Pen(startColour)) dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.DrawRectangleRect(rect)
[docs] def DrawToolBarBg(self, dc, rect): """ Draws the toolbar background according to the active theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the toolbar's client rectangle. """ artMgr = ArtManager.Get() if not artMgr.GetRaiseToolbar(): return # For office style, we simple draw a rectangle with a gradient colouring vertical = artMgr.GetMBVerticalGradient() dcsaver = DCSaver(dc) # fill with gradient startColour = artMgr.GetMenuBarFaceColour() if artMgr.IsDark(startColour): startColour = artMgr.LightColour(startColour, 50) startColour = artMgr.LightColour(startColour, 20) endColour = artMgr.LightColour(startColour, 90) artMgr.PaintStraightGradientBox(dc, rect, startColour, endColour, vertical) artMgr.DrawBitmapShadow(dc, rect)
[docs] def GetTextColourEnable(self): """ Returns the colour used for text colour when enabled. :return: An instance of `wx.Colour`. """ return wx.BLACK # ---------------------------------------------------------------------------- # # Class RendererMSOffice2007 # ---------------------------------------------------------------------------- #
[docs]class RendererMSOffice2007(RendererBase): """ Windows MS Office 2007 style. """
[docs] def __init__(self): """ Default class constructor. """ RendererBase.__init__(self)
[docs] def GetColoursAccordingToState(self, state): """ Returns a `wx.Colour` according to the menu item state. :param integer `state`: one of the following bits: ==================== ======= ========================== Item State Value Description ==================== ======= ========================== ``ControlPressed`` 0 The item is pressed ``ControlFocus`` 1 The item is focused ``ControlDisabled`` 2 The item is disabled ``ControlNormal`` 3 Normal state ==================== ======= ========================== :return: An instance of `wx.Colour`. """ # switch according to the status if state == ControlFocus: upperBoxTopPercent = 95 upperBoxBottomPercent = 50 lowerBoxTopPercent = 40 lowerBoxBottomPercent = 90 concaveUpperBox = True concaveLowerBox = True elif state == ControlPressed: upperBoxTopPercent = 75 upperBoxBottomPercent = 90 lowerBoxTopPercent = 90 lowerBoxBottomPercent = 40 concaveUpperBox = True concaveLowerBox = True elif state == ControlDisabled: upperBoxTopPercent = 100 upperBoxBottomPercent = 100 lowerBoxTopPercent = 70 lowerBoxBottomPercent = 70 concaveUpperBox = True concaveLowerBox = True else: upperBoxTopPercent = 90 upperBoxBottomPercent = 50 lowerBoxTopPercent = 30 lowerBoxBottomPercent = 75 concaveUpperBox = True concaveLowerBox = True return upperBoxTopPercent, upperBoxBottomPercent, lowerBoxTopPercent, lowerBoxBottomPercent, \ concaveUpperBox, concaveLowerBox
[docs] def DrawButton(self, dc, rect, state, useLightColours): """ Draws a button using the MS Office 2007 theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param integer `state`: the button state; :param bool `useLightColours`: ``True`` to use light colours, ``False`` otherwise. """ self.DrawButtonColour(dc, rect, state, ArtManager.Get().GetThemeBaseColour(useLightColours))
[docs] def DrawButtonColour(self, dc, rect, state, colour): """ Draws a button using the MS Office 2007 theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param integer `state`: the button state; :param `colour`: a valid `wx.Colour` instance. """ artMgr = ArtManager.Get() # Keep old pen and brush dcsaver = DCSaver(dc) # Define the rounded rectangle base on the given rect # we need an array of 9 points for it baseColour = colour # Define the middle points leftPt = wx.Point(rect.x, rect.y + (rect.height / 2)) rightPt = wx.Point(rect.x + rect.width-1, rect.y + (rect.height / 2)) # Define the top region top = wx.RectPP((rect.GetLeft(), rect.GetTop()), rightPt) bottom = wx.RectPP(leftPt, (rect.GetRight(), rect.GetBottom())) upperBoxTopPercent, upperBoxBottomPercent, lowerBoxTopPercent, lowerBoxBottomPercent, \ concaveUpperBox, concaveLowerBox = self.GetColoursAccordingToState(state) topStartColour = artMgr.LightColour(baseColour, upperBoxTopPercent) topEndColour = artMgr.LightColour(baseColour, upperBoxBottomPercent) bottomStartColour = artMgr.LightColour(baseColour, lowerBoxTopPercent) bottomEndColour = artMgr.LightColour(baseColour, lowerBoxBottomPercent) artMgr.PaintStraightGradientBox(dc, top, topStartColour, topEndColour) artMgr.PaintStraightGradientBox(dc, bottom, bottomStartColour, bottomEndColour) rr = wx.Rect(rect.x, rect.y, rect.width, rect.height) dc.SetBrush(wx.TRANSPARENT_BRUSH) frameColour = artMgr.LightColour(baseColour, 60) dc.SetPen(wx.Pen(frameColour)) dc.DrawRectangleRect(rr) wc = artMgr.LightColour(baseColour, 80) dc.SetPen(wx.Pen(wc)) rr.Deflate(1, 1) dc.DrawRectangleRect(rr)
[docs] def DrawMenuBarBg(self, dc, rect): """ Draws the menu bar background according to the active theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the menu bar's client rectangle. """ # Keep old pen and brush dcsaver = DCSaver(dc) artMgr = ArtManager.Get() baseColour = artMgr.GetMenuBarFaceColour() dc.SetBrush(wx.Brush(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE))) dc.SetPen(wx.Pen(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE))) dc.DrawRectangleRect(rect) # Define the rounded rectangle base on the given rect # we need an array of 9 points for it regPts = [wx.Point() for ii in xrange(9)] radius = 2 regPts[0] = wx.Point(rect.x, rect.y + radius) regPts[1] = wx.Point(rect.x+radius, rect.y) regPts[2] = wx.Point(rect.x+rect.width-radius-1, rect.y) regPts[3] = wx.Point(rect.x+rect.width-1, rect.y + radius) regPts[4] = wx.Point(rect.x+rect.width-1, rect.y + rect.height - radius - 1) regPts[5] = wx.Point(rect.x+rect.width-radius-1, rect.y + rect.height-1) regPts[6] = wx.Point(rect.x+radius, rect.y + rect.height-1) regPts[7] = wx.Point(rect.x, rect.y + rect.height - radius - 1) regPts[8] = regPts[0] # Define the middle points factor = artMgr.GetMenuBgFactor() leftPt1 = wx.Point(rect.x, rect.y + (rect.height / factor)) leftPt2 = wx.Point(rect.x, rect.y + (rect.height / factor)*(factor-1)) rightPt1 = wx.Point(rect.x + rect.width, rect.y + (rect.height / factor)) rightPt2 = wx.Point(rect.x + rect.width, rect.y + (rect.height / factor)*(factor-1)) # Define the top region topReg = [wx.Point() for ii in xrange(7)] topReg[0] = regPts[0] topReg[1] = regPts[1] topReg[2] = wx.Point(regPts[2].x+1, regPts[2].y) topReg[3] = wx.Point(regPts[3].x + 1, regPts[3].y) topReg[4] = wx.Point(rightPt1.x, rightPt1.y+1) topReg[5] = wx.Point(leftPt1.x, leftPt1.y+1) topReg[6] = topReg[0] # Define the middle region middle = wx.RectPP(leftPt1, wx.Point(rightPt2.x - 2, rightPt2.y)) # Define the bottom region bottom = wx.RectPP(leftPt2, wx.Point(rect.GetRight() - 1, rect.GetBottom())) topStartColour = artMgr.LightColour(baseColour, 90) topEndColour = artMgr.LightColour(baseColour, 60) bottomStartColour = artMgr.LightColour(baseColour, 40) bottomEndColour = artMgr.LightColour(baseColour, 20) topRegion = wx.RegionFromPoints(topReg) artMgr.PaintGradientRegion(dc, topRegion, topStartColour, topEndColour) artMgr.PaintStraightGradientBox(dc, bottom, bottomStartColour, bottomEndColour) artMgr.PaintStraightGradientBox(dc, middle, topEndColour, bottomStartColour)
[docs] def DrawToolBarBg(self, dc, rect): """ Draws the toolbar background according to the active theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the toolbar's client rectangle. """ artMgr = ArtManager.Get() if not artMgr.GetRaiseToolbar(): return # Keep old pen and brush dcsaver = DCSaver(dc) baseColour = artMgr.GetMenuBarFaceColour() baseColour = artMgr.LightColour(baseColour, 20) dc.SetBrush(wx.Brush(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE))) dc.SetPen(wx.Pen(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE))) dc.DrawRectangleRect(rect) radius = 2 # Define the rounded rectangle base on the given rect # we need an array of 9 points for it regPts = [None]*9 regPts[0] = wx.Point(rect.x, rect.y + radius) regPts[1] = wx.Point(rect.x+radius, rect.y) regPts[2] = wx.Point(rect.x+rect.width-radius-1, rect.y) regPts[3] = wx.Point(rect.x+rect.width-1, rect.y + radius) regPts[4] = wx.Point(rect.x+rect.width-1, rect.y + rect.height - radius - 1) regPts[5] = wx.Point(rect.x+rect.width-radius-1, rect.y + rect.height-1) regPts[6] = wx.Point(rect.x+radius, rect.y + rect.height-1) regPts[7] = wx.Point(rect.x, rect.y + rect.height - radius - 1) regPts[8] = regPts[0] # Define the middle points factor = artMgr.GetMenuBgFactor() leftPt1 = wx.Point(rect.x, rect.y + (rect.height / factor)) rightPt1 = wx.Point(rect.x + rect.width, rect.y + (rect.height / factor)) leftPt2 = wx.Point(rect.x, rect.y + (rect.height / factor)*(factor-1)) rightPt2 = wx.Point(rect.x + rect.width, rect.y + (rect.height / factor)*(factor-1)) # Define the top region topReg = [None]*7 topReg[0] = regPts[0] topReg[1] = regPts[1] topReg[2] = wx.Point(regPts[2].x+1, regPts[2].y) topReg[3] = wx.Point(regPts[3].x + 1, regPts[3].y) topReg[4] = wx.Point(rightPt1.x, rightPt1.y+1) topReg[5] = wx.Point(leftPt1.x, leftPt1.y+1) topReg[6] = topReg[0] # Define the middle region middle = wx.RectPP(leftPt1, wx.Point(rightPt2.x - 2, rightPt2.y)) # Define the bottom region bottom = wx.RectPP(leftPt2, wx.Point(rect.GetRight() - 1, rect.GetBottom())) topStartColour = artMgr.LightColour(baseColour, 90) topEndColour = artMgr.LightColour(baseColour, 60) bottomStartColour = artMgr.LightColour(baseColour, 40) bottomEndColour = artMgr.LightColour(baseColour, 20) topRegion = wx.RegionFromPoints(topReg) artMgr.PaintGradientRegion(dc, topRegion, topStartColour, topEndColour) artMgr.PaintStraightGradientBox(dc, bottom, bottomStartColour, bottomEndColour) artMgr.PaintStraightGradientBox(dc, middle, topEndColour, bottomStartColour) artMgr.DrawBitmapShadow(dc, rect)
[docs] def GetTextColourEnable(self): """ Returns the colour used for text colour when enabled. :return: An instance of `wx.Colour`. """ return wx.NamedColour("MIDNIGHT BLUE") # ---------------------------------------------------------------------------- # # Class ArtManager # ---------------------------------------------------------------------------- #
[docs]class ArtManager(wx.EvtHandler): """ This class provides various art utilities, such as creating shadow, providing lighter / darker colours for a given colour, etc... """ _alignmentBuffer = 7 _menuTheme = StyleXP _verticalGradient = False _renderers = {StyleXP: None, Style2007: None} _bmpShadowEnabled = False _ms2007sunken = False _drowMBBorder = True _menuBgFactor = 5 _menuBarColourScheme = _("Default") _raiseTB = True _bitmaps = {} _transparency = 255
[docs] def __init__(self): """ Default class constructor. """ wx.EvtHandler.__init__(self) self._menuBarBgColour = wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE) # connect an event handler to the system colour change event self.Bind(wx.EVT_SYS_COLOUR_CHANGED, self.OnSysColourChange)
[docs] def SetTransparency(self, amount): """ Sets the alpha channel value for transparent windows. :param integer `amount`: the actual transparency value (between 0 and 255). :raise: `Exception` if the `amount` parameter is lower than ``0`` or greater than ``255``. """ if self._transparency == amount: return if amount < 0 or amount > 255: raise Exception("Invalid transparency value") self._transparency = amount
[docs] def GetTransparency(self): """ Returns the alpha channel value for transparent windows. :return: An integer representing the alpha channel value. """ return self._transparency
[docs] def ConvertToBitmap(self, xpm, alpha=None): """ Convert the given image to a bitmap, optionally overlaying an alpha channel to it. :param `xpm`: a list of strings formatted as XPM; :type `xpm`: list of strings :param `alpha`: a list of alpha values, the same size as the xpm bitmap. :type `alpha`: list of integers :return: An instance of `wx.Bitmap`. """ if alpha is not None: img = wx.BitmapFromXPMData(xpm) img = img.ConvertToImage() x, y = img.GetWidth(), img.GetHeight() img.InitAlpha() for jj in xrange(y): for ii in xrange(x): img.SetAlpha(ii, jj, alpha[jj*x+ii]) else: stream = cStringIO.StringIO(xpm) img = wx.ImageFromStream(stream) return wx.BitmapFromImage(img)
[docs] def Initialize(self): """ Initializes the bitmaps and colours. """ # create wxBitmaps from the xpm's self._rightBottomCorner = self.ConvertToBitmap(shadow_center_xpm, shadow_center_alpha) self._bottom = self.ConvertToBitmap(shadow_bottom_xpm, shadow_bottom_alpha) self._bottomLeft = self.ConvertToBitmap(shadow_bottom_left_xpm, shadow_bottom_left_alpha) self._rightTop = self.ConvertToBitmap(shadow_right_top_xpm, shadow_right_top_alpha) self._right = self.ConvertToBitmap(shadow_right_xpm, shadow_right_alpha) # initialise the colour map self.InitColours() self.SetMenuBarColour(self._menuBarColourScheme) # Create common bitmaps self.FillStockBitmaps()
[docs] def FillStockBitmaps(self): """ Initializes few standard bitmaps. """ bmp = self.ConvertToBitmap(arrow_down, alpha=None) bmp.SetMask(wx.Mask(bmp, wx.Colour(0, 128, 128))) self._bitmaps.update({"arrow_down": bmp}) bmp = self.ConvertToBitmap(arrow_up, alpha=None) bmp.SetMask(wx.Mask(bmp, wx.Colour(0, 128, 128))) self._bitmaps.update({"arrow_up": bmp})
[docs] def GetStockBitmap(self, name): """ Returns a bitmap from a stock. :param string `name`: the bitmap name. :return: The stock bitmap, if `name` was found in the stock bitmap dictionary. Othewise, `wx.NullBitmap` is returned. """ if self._bitmaps.has_key(name): return self._bitmaps[name] return wx.NullBitmap
[docs] def Get(self): """ Accessor to the unique art manager object. :return: A unique instance of L{ArtManager}. """ if not hasattr(self, "_instance"): self._instance = ArtManager() self._instance.Initialize() # Initialize the renderers map self._renderers[StyleXP] = RendererXP() self._renderers[Style2007] = RendererMSOffice2007() return self._instance
Get = classmethod(Get)
[docs] def Free(self): """ Destructor for the unique art manager object. """ if hasattr(self, "_instance"): del self._instance
Free = classmethod(Free)
[docs] def OnSysColourChange(self, event): """ Handles the ``wx.EVT_SYS_COLOUR_CHANGED`` event for L{ArtManager}. :param `event`: a `wx.SysColourChangedEvent` event to be processed. """ # reinitialise the colour map self.InitColours()
[docs] def LightColour(self, colour, percent): """ Return light contrast of `colour`. The colour returned is from the scale of `colour` ==> white. :param `colour`: the input colour to be brightened, an instance of `wx.Colour`; :param integer `percent`: determines how light the colour will be. `percent` = ``100`` returns white, `percent` = ``0`` returns `colour`. :return: A light contrast of the input `colour`, an instance of `wx.Colour`. """ end_colour = wx.WHITE rd = end_colour.Red() - colour.Red() gd = end_colour.Green() - colour.Green() bd = end_colour.Blue() - colour.Blue() high = 100 # We take the percent way of the colour from colour -. white i = percent r = colour.Red() + ((i*rd*100)/high)/100 g = colour.Green() + ((i*gd*100)/high)/100 b = colour.Blue() + ((i*bd*100)/high)/100 return wx.Colour(r, g, b)
[docs] def DarkColour(self, colour, percent): """ Like the L{LightColour} function, but create the colour darker by `percent`. :param `colour`: the input colour to be darkened, an instance of `wx.Colour`; :param integer `percent`: determines how dark the colour will be. `percent` = ``100`` returns black, `percent` = ``0`` returns `colour`. :return: A dark contrast of the input `colour`, an instance of `wx.Colour`. """ end_colour = wx.BLACK rd = end_colour.Red() - colour.Red() gd = end_colour.Green() - colour.Green() bd = end_colour.Blue() - colour.Blue() high = 100 # We take the percent way of the colour from colour -. white i = percent r = colour.Red() + ((i*rd*100)/high)/100 g = colour.Green() + ((i*gd*100)/high)/100 b = colour.Blue() + ((i*bd*100)/high)/100 return wx.Colour(r, g, b)
[docs] def PaintStraightGradientBox(self, dc, rect, startColour, endColour, vertical=True): """ Paint the rectangle with gradient colouring; the gradient lines are either horizontal or vertical. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the rectangle to be filled with gradient shading; :param `wx.Colour` `startColour`: the first colour of the gradient shading; :param `wx.Colour` `endColour`: the second colour of the gradient shading; :param bool `vertical`: ``True`` for gradient colouring in the vertical direction, ``False`` for horizontal shading. """ dcsaver = DCSaver(dc) if vertical: high = rect.GetHeight()-1 direction = wx.SOUTH else: high = rect.GetWidth()-1 direction = wx.EAST if high < 1: return dc.GradientFillLinear(rect, startColour, endColour, direction)
[docs] def PaintGradientRegion(self, dc, region, startColour, endColour, vertical=True): """ Paint a region with gradient colouring. :param `dc`: an instance of `wx.DC`; :param `region`: a region to be filled with gradient shading (an instance of `wx.Region`); :param `wx.Colour` `startColour`: the first colour of the gradient shading; :param `wx.Colour` `endColour`: the second colour of the gradient shading; :param bool `vertical`: ``True`` for gradient colouring in the vertical direction, ``False`` for horizontal shading. """ # The way to achieve non-rectangle memDC = wx.MemoryDC() rect = region.GetBox() bitmap = wx.EmptyBitmap(rect.width, rect.height) memDC.SelectObject(bitmap) # Colour the whole rectangle with gradient rr = wx.Rect(0, 0, rect.width, rect.height) self.PaintStraightGradientBox(memDC, rr, startColour, endColour, vertical) # Convert the region to a black and white bitmap with the white pixels being inside the region # we draw the bitmap over the gradient coloured rectangle, with mask set to white, # this will cause our region to be coloured with the gradient, while area outside the # region will be painted with black. then we simply draw the bitmap to the dc with mask set to # black tmpRegion = wx.Region(rect.x, rect.y, rect.width, rect.height) tmpRegion.Offset(-rect.x, -rect.y) regionBmp = tmpRegion.ConvertToBitmap() regionBmp.SetMask(wx.Mask(regionBmp, wx.WHITE)) # The function ConvertToBitmap() return a rectangle bitmap # which is shorter by 1 pixl on the height and width (this is correct behavior, since # DrawLine does not include the second point as part of the line) # we fix this issue by drawing our own line at the bottom and left side of the rectangle memDC.SetPen(wx.BLACK_PEN) memDC.DrawBitmap(regionBmp, 0, 0, True) memDC.DrawLine(0, rr.height - 1, rr.width, rr.height - 1) memDC.DrawLine(rr.width - 1, 0, rr.width - 1, rr.height) memDC.SelectObject(wx.NullBitmap) bitmap.SetMask(wx.Mask(bitmap, wx.BLACK)) dc.DrawBitmap(bitmap, rect.x, rect.y, True)
[docs] def PaintDiagonalGradientBox(self, dc, rect, startColour, endColour, startAtUpperLeft=True, trimToSquare=True): """ Paint rectangle with gradient colouring; the gradient lines are diagonal and may start from the upper left corner or from the upper right corner. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the rectangle to be filled with gradient shading; :param `wx.Colour` `startColour`: the first colour of the gradient shading; :param `wx.Colour` `endColour`: the second colour of the gradient shading; :param bool `startAtUpperLeft`: ``True`` to start the gradient lines at the upper left corner of the rectangle, ``False`` to start at the upper right corner; :param bool `trimToSquare`: ``True`` to trim the gradient lines in a square. """ # Save the current pen and brush savedPen = dc.GetPen() savedBrush = dc.GetBrush() # gradient fill from colour 1 to colour 2 with top to bottom if rect.height < 1 or rect.width < 1: return # calculate some basic numbers size = rect.width sizeX = sizeY = 0 proportion = 1 if rect.width > rect.height: if trimToSquare: size = rect.height sizeX = sizeY = rect.height - 1 else: proportion = float(rect.height)/float(rect.width) size = rect.width sizeX = rect.width - 1 sizeY = rect.height -1 else: if trimToSquare: size = rect.width sizeX = sizeY = rect.width - 1 else: sizeX = rect.width - 1 size = rect.height sizeY = rect.height - 1 proportion = float(rect.width)/float(rect.height) # calculate gradient coefficients col2 = endColour col1 = startColour rf, gf, bf = 0, 0, 0 rstep = float(col2.Red() - col1.Red())/float(size) gstep = float(col2.Green() - col1.Green())/float(size) bstep = float(col2.Blue() - col1.Blue())/float(size) # draw the upper triangle for i in xrange(size): currCol = wx.Colour(col1.Red() + rf, col1.Green() + gf, col1.Blue() + bf) dc.SetBrush(wx.Brush(currCol, wx.SOLID)) dc.SetPen(wx.Pen(currCol)) if startAtUpperLeft: if rect.width > rect.height: dc.DrawLine(rect.x + i, rect.y, rect.x, int(rect.y + proportion*i)) dc.DrawPoint(rect.x, int(rect.y + proportion*i)) else: dc.DrawLine(int(rect.x + proportion*i), rect.y, rect.x, rect.y + i) dc.DrawPoint(rect.x, rect.y + i) else: if rect.width > rect.height: dc.DrawLine(rect.x + sizeX - i, rect.y, rect.x + sizeX, int(rect.y + proportion*i)) dc.DrawPoint(rect.x + sizeX, int(rect.y + proportion*i)) else: xTo = (int(rect.x + sizeX - proportion * i) > rect.x and [int(rect.x + sizeX - proportion*i)] or [rect.x])[0] dc.DrawLine(xTo, rect.y, rect.x + sizeX, rect.y + i) dc.DrawPoint(rect.x + sizeX, rect.y + i) rf += rstep/2 gf += gstep/2 bf += bstep/2 # draw the lower triangle for i in xrange(size): currCol = wx.Colour(col1.Red() + rf, col1.Green() + gf, col1.Blue() + bf) dc.SetBrush(wx.Brush(currCol, wx.SOLID)) dc.SetPen(wx.Pen(currCol)) if startAtUpperLeft: if rect.width > rect.height: dc.DrawLine(rect.x + i, rect.y + sizeY, rect.x + sizeX, int(rect.y + proportion * i)) dc.DrawPoint(rect.x + sizeX, int(rect.y + proportion * i)) else: dc.DrawLine(int(rect.x + proportion * i), rect.y + sizeY, rect.x + sizeX, rect.y + i) dc.DrawPoint(rect.x + sizeX, rect.y + i) else: if rect.width > rect.height: dc.DrawLine(rect.x, (int)(rect.y + proportion * i), rect.x + sizeX - i, rect.y + sizeY) dc.DrawPoint(rect.x + sizeX - i, rect.y + sizeY) else: xTo = (int(rect.x + sizeX - proportion*i) > rect.x and [int(rect.x + sizeX - proportion*i)] or [rect.x])[0] dc.DrawLine(rect.x, rect.y + i, xTo, rect.y + sizeY) dc.DrawPoint(xTo, rect.y + sizeY) rf += rstep/2 gf += gstep/2 bf += bstep/2 # Restore the pen and brush dc.SetPen( savedPen ) dc.SetBrush( savedBrush )
[docs] def PaintCrescentGradientBox(self, dc, rect, startColour, endColour, concave=True): """ Paint a region with gradient colouring. The gradient is in crescent shape which fits the 2007 style. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the rectangle to be filled with gradient shading; :param `wx.Colour` `startColour`: the first colour of the gradient shading; :param `wx.Colour` `endColour`: the second colour of the gradient shading; :param bool `concave`: ``True`` for a concave effect, ``False`` for a convex one. """ diagonalRectWidth = rect.GetWidth()/4 spare = rect.width - 4*diagonalRectWidth leftRect = wx.Rect(rect.x, rect.y, diagonalRectWidth, rect.GetHeight()) rightRect = wx.Rect(rect.x + 3 * diagonalRectWidth + spare, rect.y, diagonalRectWidth, rect.GetHeight()) if concave: self.PaintStraightGradientBox(dc, rect, self.MixColours(startColour, endColour, 50), endColour) self.PaintDiagonalGradientBox(dc, leftRect, startColour, endColour, True, False) self.PaintDiagonalGradientBox(dc, rightRect, startColour, endColour, False, False) else: self.PaintStraightGradientBox(dc, rect, endColour, self.MixColours(endColour, startColour, 50)) self.PaintDiagonalGradientBox(dc, leftRect, endColour, startColour, False, False) self.PaintDiagonalGradientBox(dc, rightRect, endColour, startColour, True, False)
[docs] def FrameColour(self): """ Return the surrounding colour for a control. :return: An instance of `wx.Colour`. """ return wx.SystemSettings_GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
[docs] def BackgroundColour(self): """ Returns the background colour of a control when not in focus. :return: An instance of `wx.Colour`. """ return self.LightColour(self.FrameColour(), 75)
[docs] def HighlightBackgroundColour(self): """ Returns the background colour of a control when it is in focus. :return: An instance of `wx.Colour`. """ return self.LightColour(self.FrameColour(), 60)
[docs] def MixColours(self, firstColour, secondColour, percent): """ Return mix of input colours. :param `firstColour`: the first colour to be mixed, an instance of `wx.Colour`; :param `secondColour`: the second colour to be mixed, an instance of `wx.Colour`; :param integer `percent`: the relative percentage of `firstColour` with respect to `secondColour`. :return: An instance of `wx.Colour`. """ # calculate gradient coefficients redOffset = float((secondColour.Red() * (100 - percent) / 100) - (firstColour.Red() * percent / 100)) greenOffset = float((secondColour.Green() * (100 - percent) / 100) - (firstColour.Green() * percent / 100)) blueOffset = float((secondColour.Blue() * (100 - percent) / 100) - (firstColour.Blue() * percent / 100)) return wx.Colour(firstColour.Red() + redOffset, firstColour.Green() + greenOffset, firstColour.Blue() + blueOffset)
[docs] def RandomColour(): """ Creates a random colour. :return: An instance of `wx.Colour`. """ r = random.randint(0, 255) # Random value betweem 0-255 g = random.randint(0, 255) # Random value betweem 0-255 b = random.randint(0, 255) # Random value betweem 0-255 return wx.Colour(r, g, b)
[docs] def IsDark(self, colour): """ Returns whether a colour is dark or light. :param `colour`: an instance of `wx.Colour`. :return: ``True`` if the average RGB values are dark, ``False`` otherwise. """ evg = (colour.Red() + colour.Green() + colour.Blue())/3 if evg < 127: return True return False
[docs] def TruncateText(self, dc, text, maxWidth): """ Truncates a given string to fit given width size. if the text does not fit into the given width it is truncated to fit. the format of the fixed text is <truncate text ...>. :param `dc`: an instance of `wx.DC`; :param string `text`: the text to be (eventually) truncated; :param integer `maxWidth`: the maximum width allowed for the text. :return: A new string containining the (possibly) truncated text. """ textLen = len(text) tempText = text rectSize = maxWidth fixedText = "" textW, textH = dc.GetTextExtent(text) if rectSize >= textW: return text # The text does not fit in the designated area, # so we need to truncate it a bit suffix = ".." w, h = dc.GetTextExtent(suffix) rectSize -= w for i in xrange(textLen, -1, -1): textW, textH = dc.GetTextExtent(tempText) if rectSize >= textW: fixedText = tempText fixedText += ".." return fixedText tempText = tempText[:-1]
[docs] def DrawButton(self, dc, rect, theme, state, input=None): """ Colour rectangle according to the theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the rectangle to be filled with gradient shading; :param string `theme`: the theme to use to draw the button; :param integer `state`: the button state; :param `input`: a flag used to call the right method. """ if input is None or type(input) == type(False): self.DrawButtonTheme(dc, rect, theme, state, input) else: self.DrawButtonColour(dc, rect, theme, state, input)
[docs] def DrawButtonTheme(self, dc, rect, theme, state, useLightColours=True): """ Draws a button using the appropriate theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param string `theme`: the theme to use to draw the button; :param integer `state`: the button state; :param bool `useLightColours`: ``True`` to use light colours, ``False`` otherwise. """ renderer = self._renderers[theme] # Set background colour if non given by caller renderer.DrawButton(dc, rect, state, useLightColours)
[docs] def DrawButtonColour(self, dc, rect, theme, state, colour): """ Draws a button using the appropriate theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the button's client rectangle; :param string `theme`: the theme to use to draw the button; :param integer `state`: the button state; :param `colour`: a valid `wx.Colour` instance. """ renderer = self._renderers[theme] renderer.DrawButton(dc, rect, state, colour)
[docs] def CanMakeWindowsTransparent(self): """ Used internally. :return: ``True`` if the system supports transparency of toplevel windows, otherwise returns ``False``. """ if wx.Platform == "__WXMSW__": version = wx.GetOsDescription() found = version.find("XP") >= 0 or version.find("2000") >= 0 or version.find("NT") >= 0 return found elif wx.Platform == "__WXMAC__": return True else: return False # on supported windows systems (Win2000 and greater), this function # will make a frame window transparent by a certain amount
[docs] def MakeWindowTransparent(self, wnd, amount): """ Used internally. Makes a toplevel window transparent if the system supports it. :param `wnd`: the toplevel window to make transparent, an instance of `wx.TopLevelWindow`; :param integer `amount`: the window transparency to apply. """ if wnd.GetSize() == (0, 0): return # this API call is not in all SDKs, only the newer ones, so # we will runtime bind this if wx.Platform == "__WXMSW__": hwnd = wnd.GetHandle() if not hasattr(self, "_winlib"): if _libimported == "MH": self._winlib = win32api.LoadLibrary("user32") elif _libimported == "ctypes": self._winlib = ctypes.windll.user32 if _libimported == "MH": pSetLayeredWindowAttributes = win32api.GetProcAddress(self._winlib, "SetLayeredWindowAttributes") if pSetLayeredWindowAttributes == None: return exstyle = win32api.GetWindowLong(hwnd, win32con.GWL_EXSTYLE) if 0 == (exstyle & 0x80000): win32api.SetWindowLong(hwnd, win32con.GWL_EXSTYLE, exstyle | 0x80000) winxpgui.SetLayeredWindowAttributes(hwnd, 0, amount, 2) elif _libimported == "ctypes": style = self._winlib.GetWindowLongA(hwnd, 0xffffffecL) style |= 0x00080000 self._winlib.SetWindowLongA(hwnd, 0xffffffecL, style) self._winlib.SetLayeredWindowAttributes(hwnd, 0, amount, 2) else: if not wnd.CanSetTransparent(): return wnd.SetTransparent(amount) return # assumption: the background was already drawn on the dc
[docs] def DrawBitmapShadow(self, dc, rect, where=BottomShadow|RightShadow): """ Draws a shadow using background bitmap. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the bitmap's client rectangle; :param integer `where`: where to draw the shadow. This can be any combination of the following bits: ========================== ======= ================================ Shadow Settings Value Description ========================== ======= ================================ ``RightShadow`` 1 Right side shadow ``BottomShadow`` 2 Not full bottom shadow ``BottomShadowFull`` 4 Full bottom shadow ========================== ======= ================================ """ shadowSize = 5 # the rect must be at least 5x5 pixles if rect.height < 2*shadowSize or rect.width < 2*shadowSize: return # Start by drawing the right bottom corner if where & BottomShadow or where & BottomShadowFull: dc.DrawBitmap(self._rightBottomCorner, rect.x+rect.width, rect.y+rect.height, True) # Draw right side shadow xx = rect.x + rect.width yy = rect.y + rect.height - shadowSize if where & RightShadow: while yy - rect.y > 2*shadowSize: dc.DrawBitmap(self._right, xx, yy, True) yy -= shadowSize dc.DrawBitmap(self._rightTop, xx, yy - shadowSize, True) if where & BottomShadow: xx = rect.x + rect.width - shadowSize yy = rect.height + rect.y while xx - rect.x > 2*shadowSize: dc.DrawBitmap(self._bottom, xx, yy, True) xx -= shadowSize dc.DrawBitmap(self._bottomLeft, xx - shadowSize, yy, True) if where & BottomShadowFull: xx = rect.x + rect.width - shadowSize yy = rect.height + rect.y while xx - rect.x >= 0: dc.DrawBitmap(self._bottom, xx, yy, True) xx -= shadowSize dc.DrawBitmap(self._bottom, xx, yy, True)
[docs] def DropShadow(self, wnd, drop=True): """ Adds a shadow under the window (Windows only). :param `wnd`: the window for which we are dropping a shadow, an instance of `wx.TopLevelWindow`; :param bool `drop`: ``True`` to drop a shadow, ``False`` to remove it. """ if not self.CanMakeWindowsTransparent() or not _libimported: return if "__WXMSW__" in wx.Platform: hwnd = wnd.GetHandle() if not hasattr(self, "_winlib"): if _libimported == "MH": self._winlib = win32api.LoadLibrary("user32") elif _libimported == "ctypes": self._winlib = ctypes.windll.user32 if _libimported == "MH": csstyle = win32api.GetWindowLong(hwnd, win32con.GCL_STYLE) else: csstyle = self._winlib.GetWindowLongA(hwnd, win32con.GCL_STYLE) if drop: if csstyle & CS_DROPSHADOW: return else: csstyle |= CS_DROPSHADOW #Nothing to be done else: if csstyle & CS_DROPSHADOW: csstyle &= ~(CS_DROPSHADOW) else: return #Nothing to be done win32api.SetWindowLong(hwnd, win32con.GCL_STYLE, csstyle)
[docs] def GetBitmapStartLocation(self, dc, rect, bitmap, text="", style=0): """ Returns the top left `x` and `y` cordinates of the bitmap drawing. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the bitmap's client rectangle; :param `wx.Bitmap` `bitmap`: the bitmap associated with the button; :param string `text`: the button label; :param integer `style`: the button style. This can be one of the following bits: ============================== ======= ================================ Button style Value Description ============================== ======= ================================ ``BU_EXT_XP_STYLE`` 1 A button with a XP style ``BU_EXT_2007_STYLE`` 2 A button with a MS Office 2007 style ``BU_EXT_LEFT_ALIGN_STYLE`` 4 A left-aligned button ``BU_EXT_CENTER_ALIGN_STYLE`` 8 A center-aligned button ``BU_EXT_RIGHT_ALIGN_STYLE`` 16 A right-aligned button ``BU_EXT_RIGHT_TO_LEFT_STYLE`` 32 A button suitable for right-to-left languages ============================== ======= ================================ :return: A tuple containining the top left `x` and `y` cordinates of the bitmap drawing. """ alignmentBuffer = self.GetAlignBuffer() # get the startLocationY fixedTextWidth = fixedTextHeight = 0 if not text: fixedTextHeight = bitmap.GetHeight() else: fixedTextWidth, fixedTextHeight = dc.GetTextExtent(text) startLocationY = rect.y + (rect.height - fixedTextHeight)/2 # get the startLocationX if style & BU_EXT_RIGHT_TO_LEFT_STYLE: startLocationX = rect.x + rect.width - alignmentBuffer - bitmap.GetWidth() else: if style & BU_EXT_RIGHT_ALIGN_STYLE: maxWidth = rect.x + rect.width - (2 * alignmentBuffer) - bitmap.GetWidth() # the alignment is for both sides # get the truncated text. The text may stay as is, it is not a must that is will be trancated fixedText = self.TruncateText(dc, text, maxWidth) # get the fixed text dimentions fixedTextWidth, fixedTextHeight = dc.GetTextExtent(fixedText) # calculate the start location startLocationX = maxWidth - fixedTextWidth elif style & BU_EXT_LEFT_ALIGN_STYLE: # calculate the start location startLocationX = alignmentBuffer else: # meaning BU_EXT_CENTER_ALIGN_STYLE maxWidth = rect.x + rect.width - (2 * alignmentBuffer) - bitmap.GetWidth() # the alignment is for both sides # get the truncated text. The text may stay as is, it is not a must that is will be trancated fixedText = self.TruncateText(dc, text, maxWidth) # get the fixed text dimentions fixedTextWidth, fixedTextHeight = dc.GetTextExtent(fixedText) if maxWidth > fixedTextWidth: # calculate the start location startLocationX = (maxWidth - fixedTextWidth) / 2 else: # calculate the start location startLocationX = maxWidth - fixedTextWidth # it is very important to validate that the start location is not less than the alignment buffer if startLocationX < alignmentBuffer: startLocationX = alignmentBuffer return startLocationX, startLocationY
[docs] def GetTextStartLocation(self, dc, rect, bitmap, text, style=0): """ Returns the top left `x` and `y` cordinates of the text drawing. In case the text is too long, the text is being fixed (the text is cut and a '...' mark is added in the end). :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the text's client rectangle; :param `wx.Bitmap` `bitmap`: the bitmap associated with the button; :param string `text`: the button label; :param integer `style`: the button style. :return: A tuple containining the top left `x` and `y` cordinates of the text drawing, plus the truncated version of the input `text`. :see: L{GetBitmapStartLocation} for a list of valid button styles. """ alignmentBuffer = self.GetAlignBuffer() # get the bitmap offset bitmapOffset = 0 if bitmap != wx.NullBitmap: bitmapOffset = bitmap.GetWidth() # get the truncated text. The text may stay as is, it is not a must that is will be trancated maxWidth = rect.x + rect.width - (2 * alignmentBuffer) - bitmapOffset # the alignment is for both sides fixedText = self.TruncateText(dc, text, maxWidth) # get the fixed text dimentions fixedTextWidth, fixedTextHeight = dc.GetTextExtent(fixedText) startLocationY = (rect.height - fixedTextHeight) / 2 + rect.y # get the startLocationX if style & BU_EXT_RIGHT_TO_LEFT_STYLE: startLocationX = maxWidth - fixedTextWidth + alignmentBuffer else: if style & BU_EXT_LEFT_ALIGN_STYLE: # calculate the start location startLocationX = bitmapOffset + alignmentBuffer elif style & BU_EXT_RIGHT_ALIGN_STYLE: # calculate the start location startLocationX = maxWidth - fixedTextWidth + bitmapOffset + alignmentBuffer else: # meaning wxBU_EXT_CENTER_ALIGN_STYLE # calculate the start location startLocationX = (maxWidth - fixedTextWidth) / 2 + bitmapOffset + alignmentBuffer # it is very important to validate that the start location is not less than the alignment buffer if startLocationX < alignmentBuffer: startLocationX = alignmentBuffer return startLocationX, startLocationY, fixedText
[docs] def DrawTextAndBitmap(self, dc, rect, text, enable=True, font=wx.NullFont, fontColour=wx.BLACK, bitmap=wx.NullBitmap, grayBitmap=wx.NullBitmap, style=0): """ Draws the text & bitmap on the input dc. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the text and bitmap client rectangle; :param string `text`: the button label; :param bool `enable`: ``True`` if the button is enabled, ``False`` otherwise; :param `font`: the font to use to draw the text, an instance of `wx.Font`; :param `fontColour`: the colour to use to draw the text, an instance of `wx.Colour`; :param `bitmap`: the bitmap associated with the button, an instance of `wx.Bitmap`; :param `grayBitmap`: a greyed-out version of the input `bitmap` representing a disabled bitmap, an instance of `wx.Bitmap`; :param integer `style`: the button style. :see: L{GetBitmapStartLocation} for a list of valid button styles. """ # enable colours if enable: dc.SetTextForeground(fontColour) else: dc.SetTextForeground(wx.SystemSettings_GetColour(wx.SYS_COLOUR_GRAYTEXT)) # set the font if font == wx.NullFont: font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT) dc.SetFont(font) startLocationX = startLocationY = 0 if bitmap != wx.NullBitmap: # calculate the bitmap start location startLocationX, startLocationY = self.GetBitmapStartLocation(dc, rect, bitmap, text, style) # draw the bitmap if enable: dc.DrawBitmap(bitmap, startLocationX, startLocationY, True) else: dc.DrawBitmap(grayBitmap, startLocationX, startLocationY, True) # calculate the text start location location, labelOnly = self.GetAccelIndex(text) startLocationX, startLocationY, fixedText = self.GetTextStartLocation(dc, rect, bitmap, labelOnly, style) # after all the caculations are finished, it is time to draw the text # underline the first letter that is marked with a '&' if location == -1 or font.GetUnderlined() or location >= len(fixedText): # draw the text dc.DrawText(fixedText, startLocationX, startLocationY) else: # underline the first '&' before = fixedText[0:location] underlineLetter = fixedText[location] after = fixedText[location+1:] # before dc.DrawText(before, startLocationX, startLocationY) # underlineLetter if "__WXGTK__" not in wx.Platform: w1, h = dc.GetTextExtent(before) font.SetUnderlined(True) dc.SetFont(font) dc.DrawText(underlineLetter, startLocationX + w1, startLocationY) else: w1, h = dc.GetTextExtent(before) dc.DrawText(underlineLetter, startLocationX + w1, startLocationY) # Draw the underline ourselves since using the Underline in GTK, # causes the line to be too close to the letter uderlineLetterW, uderlineLetterH = dc.GetTextExtent(underlineLetter) curPen = dc.GetPen() dc.SetPen(wx.BLACK_PEN) dc.DrawLine(startLocationX + w1, startLocationY + uderlineLetterH - 2, startLocationX + w1 + uderlineLetterW, startLocationY + uderlineLetterH - 2) dc.SetPen(curPen) # after w2, h = dc.GetTextExtent(underlineLetter) font.SetUnderlined(False) dc.SetFont(font) dc.DrawText(after, startLocationX + w1 + w2, startLocationY)
[docs] def CalcButtonBestSize(self, label, bmp): """ Returns the best fit size for the supplied label & bitmap. :param string `label`: the button label; :param `bmp`: the bitmap associated with the button, an instance of `wx.Bitmap`. :return: An instance of `wx.Size`, representing the best fit size for the supplied label & bitmap. """ if "__WXMSW__" in wx.Platform: HEIGHT = 22 else: HEIGHT = 26 dc = wx.MemoryDC() dc.SelectBitmap(wx.EmptyBitmap(1, 1)) dc.SetFont(wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)) width, height, dummy = dc.GetMultiLineTextExtent(label) width += 2*self.GetAlignBuffer() if bmp.Ok(): # allocate extra space for the bitmap heightBmp = bmp.GetHeight() + 2 if height < heightBmp: height = heightBmp width += bmp.GetWidth() + 2 if height < HEIGHT: height = HEIGHT dc.SelectBitmap(wx.NullBitmap) return wx.Size(width, height)
[docs] def GetMenuFaceColour(self): """ Returns the colour used for the menu foreground. :return: An instance of `wx.Colour`. """ renderer = self._renderers[self.GetMenuTheme()] return renderer.GetMenuFaceColour()
[docs] def GetTextColourEnable(self): """ Returns the colour used for enabled menu items. :return: An instance of `wx.Colour`. """ renderer = self._renderers[self.GetMenuTheme()] return renderer.GetTextColourEnable()
[docs] def GetTextColourDisable(self): """ Returns the colour used for disabled menu items. :return: An instance of `wx.Colour`. """ renderer = self._renderers[self.GetMenuTheme()] return renderer.GetTextColourDisable()
[docs] def GetFont(self): """ Returns the font used by this theme. :return: An instance of `wx.Font`. """ renderer = self._renderers[self.GetMenuTheme()] return renderer.GetFont()
[docs] def GetAccelIndex(self, label): """ Returns the mnemonic index of the label and the label stripped of the ampersand mnemonic (e.g. 'lab&el' ==> will result in 3 and labelOnly = label). :param string `label`: a string containining an ampersand. :return: A tuple containining the mnemonic index of the label and the label stripped of the ampersand mnemonic. """ indexAccel = 0 while True: indexAccel = label.find("&", indexAccel) if indexAccel == -1: return indexAccel, label if label[indexAccel:indexAccel+2] == "&&": label = label[0:indexAccel] + label[indexAccel+1:] indexAccel += 1 else: break labelOnly = label[0:indexAccel] + label[indexAccel+1:] return indexAccel, labelOnly
[docs] def GetThemeBaseColour(self, useLightColours=True): """ Returns the theme (Blue, Silver, Green etc.) base colour, if no theme is active it return the active caption colour, lighter in 30%. :param bool `useLightColours`: ``True`` to use light colours, ``False`` otherwise. :return: An instance of `wx.Colour`. """ if not useLightColours and not self.IsDark(self.FrameColour()): return wx.NamedColour("GOLD") else: return self.LightColour(self.FrameColour(), 30)
[docs] def GetAlignBuffer(self): """ Return the padding buffer for a text or bitmap. :return: An integer representing the padding buffer. """ return self._alignmentBuffer
[docs] def SetMenuTheme(self, theme): """ Set the menu theme, possible values (Style2007, StyleXP, StyleVista). :param string `theme`: a rendering theme class, either `StyleXP`, `Style2007` or `StyleVista`. """ self._menuTheme = theme
[docs] def GetMenuTheme(self): """ Returns the currently used menu theme. :return: A string containining the currently used theme for the menu. """ return self._menuTheme
[docs] def AddMenuTheme(self, render): """ Adds a new theme to the stock. :param `render`: a rendering theme class, which must be derived from L{RendererBase}. :return: An integer representing the size of the renderers dictionary. """ # Add new theme lastRenderer = len(self._renderers) self._renderers[lastRenderer] = render return lastRenderer
[docs] def SetMS2007ButtonSunken(self, sunken): """ Sets MS 2007 button style sunken or not. :param bool `sunken`: ``True`` to have a sunken border effect, ``False`` otherwise. """ self._ms2007sunken = sunken
[docs] def GetMS2007ButtonSunken(self): """ Returns the sunken flag for MS 2007 buttons. :return: ``True`` if the MS 2007 buttons are sunken, ``False`` otherwise. """ return self._ms2007sunken
[docs] def GetMBVerticalGradient(self): """ Returns ``True`` if the menu bar should be painted with vertical gradient. """ return self._verticalGradient
[docs] def SetMBVerticalGradient(self, v): """ Sets the menu bar gradient style. :param bool `v`: ``True`` for a vertical shaded gradient, ``False`` otherwise. """ self._verticalGradient = v
[docs] def DrawMenuBarBorder(self, border): """ Enables menu border drawing (XP style only). :param bool `border`: ``True`` to draw the menubar border, ``False`` otherwise. """ self._drowMBBorder = border
[docs] def GetMenuBarBorder(self): """ Returns menu bar border drawing flag. :return: ``True`` if the menu bar border is to be drawn, ``False`` otherwise. """ return self._drowMBBorder
[docs] def GetMenuBgFactor(self): """ Gets the visibility depth of the menu in Metallic style. The higher the value, the menu bar will look more raised """ return self._menuBgFactor
[docs] def DrawDragSash(self, rect): """ Draws resize sash. :param `wx.Rect` `rect`: the sash client rectangle. """ dc = wx.ScreenDC() mem_dc = wx.MemoryDC() bmp = wx.EmptyBitmap(rect.width, rect.height) mem_dc.SelectObject(bmp) mem_dc.SetBrush(wx.WHITE_BRUSH) mem_dc.SetPen(wx.Pen(wx.WHITE, 1)) mem_dc.DrawRectangle(0, 0, rect.width, rect.height) dc.Blit(rect.x, rect.y, rect.width, rect.height, mem_dc, 0, 0, wx.XOR)
[docs] def TakeScreenShot(self, rect, bmp): """ Takes a screenshot of the screen at given position & size (rect). :param `wx.Rect` `rect`: the screen rectangle we wish to capture; :param `wx.Bitmap` `bmp`: currently unused. """ # Create a DC for the whole screen area dcScreen = wx.ScreenDC() # Create a Bitmap that will later on hold the screenshot image # Note that the Bitmap must have a size big enough to hold the screenshot # -1 means using the current default colour depth bmp = wx.EmptyBitmap(rect.width, rect.height) # Create a memory DC that will be used for actually taking the screenshot memDC = wx.MemoryDC() # Tell the memory DC to use our Bitmap # all drawing action on the memory DC will go to the Bitmap now memDC.SelectObject(bmp) # Blit (in this case copy) the actual screen on the memory DC # and thus the Bitmap memDC.Blit( 0, # Copy to this X coordinate 0, # Copy to this Y coordinate rect.width, # Copy this width rect.height, # Copy this height dcScreen, # From where do we copy? rect.x, # What's the X offset in the original DC? rect.y # What's the Y offset in the original DC? ) # Select the Bitmap out of the memory DC by selecting a new # uninitialized Bitmap memDC.SelectObject(wx.NullBitmap)
[docs] def DrawToolBarBg(self, dc, rect): """ Draws the toolbar background according to the active theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the toolbar's client rectangle. """ renderer = self._renderers[self.GetMenuTheme()] # Set background colour if non given by caller renderer.DrawToolBarBg(dc, rect)
[docs] def DrawMenuBarBg(self, dc, rect): """ Draws the menu bar background according to the active theme. :param `dc`: an instance of `wx.DC`; :param `wx.Rect` `rect`: the menubar's client rectangle. """ renderer = self._renderers[self.GetMenuTheme()] # Set background colour if non given by caller renderer.DrawMenuBarBg(dc, rect)
[docs] def SetMenuBarColour(self, scheme): """ Sets the menu bar colour scheme to use. :param string `scheme`: a string representing a colour scheme (i.e., 'Default', 'Dark', 'Dark Olive Green', 'Generic'). """ self._menuBarColourScheme = scheme # set default colour if scheme in self._colourSchemeMap.keys(): self._menuBarBgColour = self._colourSchemeMap[scheme]
[docs] def GetMenuBarColourScheme(self): """ Returns the current colour scheme. :return: A string representing the current colour scheme. """ return self._menuBarColourScheme
[docs] def GetMenuBarFaceColour(self): """ Returns the menu bar face colour. :return: An instance of `wx.Colour`. """ return self._menuBarBgColour
[docs] def GetMenuBarSelectionColour(self): """ Returns the menu bar selection colour. :return: An instance of `wx.Colour`. """ return self._menuBarSelColour
[docs] def InitColours(self): """ Initialise the colour map. """ self._colourSchemeMap = {_("Default"): wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE), _("Dark"): wx.BLACK, _("Dark Olive Green"): wx.NamedColour("DARK OLIVE GREEN"), _("Generic"): wx.SystemSettings_GetColour(wx.SYS_COLOUR_ACTIVECAPTION)}
[docs] def GetColourSchemes(self): """ Returns the available colour schemes. :return: A list of strings representing the available colour schemes. """ return self._colourSchemeMap.keys()
[docs] def CreateGreyBitmap(self, bmp): """ Creates a grey bitmap image from the input bitmap. :param `bmp`: a valid `wx.Bitmap` object to be greyed out. :return: A greyed-out representation of the input bitmap, an instance of `wx.Bitmap`. """ img = bmp.ConvertToImage() return wx.BitmapFromImage(img.ConvertToGreyscale())
[docs] def GetRaiseToolbar(self): """ Returns ``True`` if we are dropping a shadow under a toolbar. """ return self._raiseTB
[docs] def SetRaiseToolbar(self, rais): """ Enables/disables toobar shadow drop. :param bool `rais`: ``True`` to drop a shadow below a toolbar, ``False`` otherwise. """ self._raiseTB = rais