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Source code for knobctrl

# --------------------------------------------------------------------------------- #
# KNOBCTRL wxPython IMPLEMENTATION
#
# Andrea Gavana, @ 03 Nov 2006
# Latest Revision: 17 Aug 2011, 15.00 GMT
#
#
# TODO List
#
# 1. Any idea?
#
# For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please
# Write To Me At:
#
# andrea.gavana@maerskoil.com
# andrea.gavana@gmail.com
#
# Or, Obviously, To The wxPython Mailing List!!!
#
#
# End Of Comments
# --------------------------------------------------------------------------------- #

"""
L{KnobCtrl} lets the user select a numerical value by rotating it.


Description
===========

L{KnobCtrl} lets the user select a numerical value by rotating it. It works like a
scrollbar: just set the ticks range property and read the value property in the
associated ``EVT_KC_ANGLE_CHANGING``/``EVT_KC_ANGLE_CHANGED`` events. Simple but
effective.

It can be easily used if you want to simulate the volume knob of a music player
or similar functionalities.


Usage
=====

Usage example::

    import wx
    import wx.lib.agw.knobctrl as KC

    class MyFrame(wx.Frame):

        def __init__(self, parent):
        
            wx.Frame.__init__(self, parent, -1, "KnobCtrl Demo")

            panel = wx.Panel(self)
            
            knob1 = KC.KnobCtrl(panel, -1, size=(100, 100))
            knob2 = KC.KnobCtrl(panel, -1, size=(100, 100))

            knob1.SetTags(range(0, 151, 10))
            knob1.SetAngularRange(-45, 225)
            knob1.SetValue(45)

            knob2.SetTags(range(0, 151, 10))
            knob2.SetAngularRange(0, 270)
            knob2.SetValue(100)
        
            main_sizer = wx.BoxSizer(wx.VERTICAL)
            main_sizer.Add(knob1, 0, wx.EXPAND|wx.ALL, 20)
            main_sizer.Add(knob2, 0, wx.EXPAND|wx.ALL, 20)

            panel.SetSizer(main_sizer)
            main_sizer.Layout()
            

    # our normal wxApp-derived class, as usual

    app = wx.PySimpleApp()

    frame = MyFrame(None)
    app.SetTopWindow(frame)
    frame.Show()

    app.MainLoop()



Events
======

L{KnobCtrl} implements two events that can be intercepted by the user:

- ``EVT_KC_ANGLE_CHANGING``;
- ``EVT_KC_ANGLE_CHANGED``.

The first one can be "vetoed" by eliminating the `event.Skip()` at the end of the
event handler.


Supported Platforms
===================

L{KnobCtrl} has been tested on the following platforms:
  * Windows (Windows XP);
  * Linux Ubuntu (Dapper 6.06)


Window Styles
=============

This class supports the following window styles:

================== =========== ==================================================
Window Styles      Hex Value   Description
================== =========== ==================================================
``KC_BUFFERED_DC``         0x1 Flag to use double buffering (recommendeded = 1).
================== =========== ==================================================


Events Processing
=================

This class processes the following events:

========================= ==================================================
Event Name                Description
========================= ==================================================
``EVT_KC_ANGLE_CHANGED``  Notify the client that the knob has changed its value.
``EVT_KC_ANGLE_CHANGING`` Notify the client that the knob is changing its value.
========================= ==================================================


License And Version
===================

L{KnobCtrl} is distributed under the wxPython license. 

Latest Revision: Andrea Gavana @ 17 Aug 2011, 15.00 GMT

Version 0.3

"""

__docformat__ = "epytext"


import wx
import math

# Flag to use double buffering (recommendeded = 1)
KC_BUFFERED_DC = 1
"""Flag to use double buffering (recommendeded = 1)"""

# Events
wxEVT_KC_ANGLE_CHANGING = wx.NewEventType()
wxEVT_KC_ANGLE_CHANGED = wx.NewEventType()

EVT_KC_ANGLE_CHANGING = wx.PyEventBinder(wxEVT_KC_ANGLE_CHANGING, 1)
""" Notify the client that the knob is changing its value."""
EVT_KC_ANGLE_CHANGED = wx.PyEventBinder(wxEVT_KC_ANGLE_CHANGED, 1)
""" Notify the client that the knob has changed its value."""

# ---------------------------------------------------------------------------- #
# Class KnobCtrlEvent
# ---------------------------------------------------------------------------- #

[docs]class KnobCtrlEvent(wx.PyCommandEvent): """ Represent details of the events that the L{KnobCtrl} object sends. """
[docs] def __init__(self, eventType, eventId=1): """ Default class constructor. For internal use: do not call it in your code! :param `eventType`: the event type; :param `eventId`: the event identifier. """ wx.PyCommandEvent.__init__(self, eventType, eventId)
[docs] def SetOldValue(self, oldValue): """ Sets the old L{KnobCtrl} value for this event. :param `oldValue`: an integer representing the old value. """ self._oldValue = oldValue
[docs] def GetOldValue(self): """ Returns the old L{KnobCtrl} value for this event. """ return self._oldValue
[docs] def SetValue(self, value): """ Sets the new L{KnobCtrl} value for this event. :param `value`: an integer representing the new value. """ self._value = value
[docs] def GetValue(self): """ Returns the new L{KnobCtrl} value for this event. """ return self._value #---------------------------------------------------------------------- # BUFFERENDWINDOW Class # This Class Has Been Taken From The wxPython Wiki, And Slightly # Adapted To Fill My Needs. See: # # http://wiki.wxpython.org/index.cgi/DoubleBufferedDrawing # # For More Info About DC And Double Buffered Drawing. #----------------------------------------------------------------------
[docs]class BufferedWindow(wx.Window): """ A Buffered window class. To use it, subclass it and define a `Draw(dc)` method that takes a `dc` to draw to. In that method, put the code needed to draw the picture you want. The window will automatically be double buffered, and the screen will be automatically updated when a Paint event is received. When the drawing needs to change, you app needs to call the L{BufferedWindow.UpdateDrawing} method. Since the drawing is stored in a bitmap, you can also save the drawing to file by calling the `SaveToFile(self, file_name, file_type)` method. """
[docs] def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.NO_FULL_REPAINT_ON_RESIZE, agwStyle=KC_BUFFERED_DC): """ Default class constructor. :param `parent`: parent window. Must not be ``None``; :param `id`: window identifier. A value of -1 indicates a default value; :param `pos`: the control position. A value of (-1, -1) indicates a default position, chosen by either the windowing system or wxPython, depending on platform; :param `size`: the control size. A value of (-1, -1) indicates a default size, chosen by either the windowing system or wxPython, depending on platform; :param `style`: the window style; :param `agwStyle`: if set to ``KC_BUFFERED_DC``, double-buffering will be used. """ wx.Window.__init__(self, parent, id, pos, size, style) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_ERASE_BACKGROUND, lambda x: None) # OnSize called to make sure the buffer is initialized. # This might result in OnSize getting called twice on some # platforms at initialization, but little harm done. self.OnSize(None)
[docs] def Draw(self, dc): """ This method should be overridden when sub-classed. :param `dc`: an instance of `wx.DC`. """ pass
[docs] def OnPaint(self, event): """ Handles the ``wx.EVT_PAINT`` event for L{BufferedWindow}. :param `event`: a `wx.PaintEvent` event to be processed. """ # All that is needed here is to draw the buffer to screen if self._agwStyle == KC_BUFFERED_DC: dc = wx.BufferedPaintDC(self, self._Buffer) else: dc = wx.PaintDC(self) dc.DrawBitmap(self._Buffer,0,0)
[docs] def OnSize(self,event): """ Handles the ``wx.EVT_SIZE`` event for L{BufferedWindow}. :param `event`: a `wx.SizeEvent` event to be processed. """ # The Buffer init is done here, to make sure the buffer is always # the same size as the Window self.Width, self.Height = self.GetClientSizeTuple() # Make new off screen bitmap: this bitmap will always have the # current drawing in it, so it can be used to save the image to # a file, or whatever. # This seems required on MacOS, it doesn't like wx.EmptyBitmap with # size = (0, 0) # Thanks to Gerard Grazzini if "__WXMAC__" in wx.Platform: if self.Width == 0: self.Width = 1 if self.Height == 0: self.Height = 1 self._Buffer = wx.EmptyBitmap(self.Width, self.Height) memory = wx.MemoryDC() memory.SelectObject(self._Buffer) memory.SetBackground(wx.Brush(self.GetBackgroundColour())) memory.SetPen(wx.TRANSPARENT_PEN) memory.Clear() minradius = min(0.9*self.Width/2, 0.9*self.Height/2) memory.DrawCircle(self.Width/2, self.Height/2, minradius) memory.SelectObject(wx.NullBitmap) self._region = wx.RegionFromBitmapColour(self._Buffer, self.GetBackgroundColour()) self._minradius = minradius self.UpdateDrawing()
[docs] def UpdateDrawing(self): """ This would get called if the drawing needed to change, for whatever reason. The idea here is that the drawing is based on some data generated elsewhere in the system. If that data changes, the drawing needs to be updated. """ if self._agwStyle == KC_BUFFERED_DC: dc = wx.BufferedDC(wx.ClientDC(self), self._Buffer) self.Draw(dc) else: # update the buffer dc = wx.MemoryDC() dc.SelectObject(self._Buffer) self.Draw(dc) # update the screen wx.ClientDC(self).Blit(0, 0, self.Width, self.Height, dc, 0, 0) # ---------------------------------------------------------------------------- # # Class KnobCtrl # ---------------------------------------------------------------------------- #
[docs]class KnobCtrl(BufferedWindow): """ This class can be used to simulate a knob volume control often found in PC music players. """
[docs] def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize, agwStyle=KC_BUFFERED_DC): """ Default class constructor. :param `parent`: parent window. Must not be ``None``; :param `id`: window identifier. A value of -1 indicates a default value; :param `pos`: the control position. A value of (-1, -1) indicates a default position, chosen by either the windowing system or wxPython, depending on platform; :param `size`: the control size. A value of (-1, -1) indicates a default size, chosen by either the windowing system or wxPython, depending on platform; :param `style`: the window style; :param `agwStyle`: if set to ``KC_BUFFERED_DC``, double-buffering will be used. """ self._agwStyle = agwStyle self._knobcolour = wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE) self._startcolour = wx.WHITE self._endcolour = wx.Colour(170, 170, 150) self._tagscolour = wx.BLACK self._boundingcolour = wx.WHITE self._tags = [] self._anglestart = -45 self._angleend = 180 self._state = 0 self._minvalue = 0 self._maxvalue = 100 self._old_ang = 0 self._trackposition = 0 self._knobradius = 4 BufferedWindow.__init__(self, parent, id, pos, size, style=wx.NO_FULL_REPAINT_ON_RESIZE, agwStyle=agwStyle) self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseEvents) self.SetValue(self._trackposition)
[docs] def OnMouseEvents(self, event): """ Handles the ``wx.EVT_MOUSE_EVENTS`` event for L{KnobCtrl}. :param `event`: a `wx.MouseEvent` event to be processed. """ if self._state == 0 and event.Entering(): self._state = 1 elif self._state >= 1 and event.Leaving(): self._state = 0 elif self._state == 1 and event.LeftDown(): self._state = 2 self._mousePosition = event.GetPosition() self.SetTrackPosition() elif self._state == 2 and event.LeftIsDown(): self._mousePosition = event.GetPosition() self.SetTrackPosition() elif self._state == 2 and event.LeftUp(): self._state = 1
[docs] def SetTags(self, tags): """ Sets the tags for L{KnobCtrl}. :param `tags`: a list of integers ranging from `minvalue` to `maxvalue`. """ self._tags = tags if min(tags) < self._minvalue: self._minvalue = min(tags) if max(tags) > self._maxvalue: self._maxvalue = max(tags) self.OnSize(None)
[docs] def GetMinValue(self): """ Returns the minimum value for L{KnobCtrl}. """ return self._minvalue
[docs] def GetMaxValue(self): """ Returns the maximum value for L{KnobCtrl}. """ return self._maxvalue
[docs] def GetKnobRadius(self): """ Returns the knob radius, in pixels. """ return self._knobradius
[docs] def SetKnobRadius(self, radius): """ Sets the knob radius. :param `radius`: the knob radius, in pixels. """ if radius <= 0: return self._knobradius = radius self.UpdateDrawing()
[docs] def GetTags(self): """ Returns the L{KnobCtrl} tags. """ return self._tags
[docs] def SetTagsColour(self, colour): """ Sets the tags colour. :param `colour`: a valid `wx.Colour` object. """ self._tagscolour = colour self.UpdateDrawing()
[docs] def GetTagsColour(self): """ Returns the tags colour. """ return self._tagscolour
[docs] def SetBoundingColour(self, colour): """ Sets the bounding circle colour. :param `colour`: a valid `wx.Colour` object. """ self._boundingcolour = colour self.UpdateDrawing()
[docs] def GetBoundingColour(self): """ Returns the bounding circle colour. """ return self._boundingcolour
[docs] def SetFirstGradientColour(self, colour): """ Sets the first gradient colour for shading. :param `colour`: a valid `wx.Colour` object. """ self._startcolour = colour self.UpdateDrawing()
[docs] def GetFirstGradientColour(self): """ Returns the first gradient colour for shading. """ return self._startcolour
[docs] def SetSecondGradientColour(self, colour): """ Sets the second gradient colour for shading. :param `colour`: a valid `wx.Colour` object. """ self._endcolour = colour self.UpdateDrawing()
[docs] def GetSecondGradientColour(self): """ Returns the second gradient colour for shading. """ return self._endcolour
[docs] def SetAngularRange(self, start, end): """ Sets the angular range for L{KnobCtrl}. :param `start`: the starting angle, in degrees, clockwise; :param `start`: the ending angle, in degrees, clockwise. """ self._anglestart = start self._angleend = end self.UpdateDrawing()
[docs] def GetAngularRange(self): """ Returns the angular range for L{KnobCtrl} as a tuple. The `start` and `end` angles in the returned tuple are given in degrees, clockwise. """ return self._anglestart, self._angleend
[docs] def Draw(self, dc): """ Draws everything on the empty bitmap. Here all the chosen styles are applied. :param `dc`: an instance of `wx.DC`. """ size = self.GetClientSize() if size.x < 21 or size.y < 21: return dc.SetClippingRegionAsRegion(self._region) self.DrawDiagonalGradient(dc, size) self.DrawInsetCircle(dc, self._knobcolour) dc.DestroyClippingRegion() self.DrawBoundingCircle(dc, size) if self._tags: self.DrawTags(dc, size)
[docs] def DrawTags(self, dc, size): """ Draws the tags. :param `dc`: an instance of `wx.DC`; :param `size`: the control size. """ deltarange = abs(self._tags[-1] - self._tags[0]) deltaangle = self._angleend - self._anglestart width = size.x height = size.y xshift = 0 yshift = 0 if width > height: xshift = width - height elif width < height: yshift = height - width coeff = float(deltaangle)/float(deltarange) dcPen = wx.Pen(self._tagscolour, 1) for tags in self._tags: if tags == self._tags[0] or tags == self._tags[-1]: # draw first and last tags bigger dcPen.SetWidth(2) tagLen = 8 else: dcPen.SetWidth(1) tagLen = 6 dc.SetPen(dcPen) tg = tags - self._tags[0] angle = tg*coeff + self._anglestart angle = angle*math.pi/180.0 sxi = math.cos(angle)*(width - xshift + tagLen - 6)/2.0 syi = math.sin(angle)*(height - yshift + tagLen - 6)/2.0 dxi = math.cos(angle)*((width - xshift + tagLen - 6)/2.0 - tagLen) dyi = math.sin(angle)*((height - yshift + tagLen - 6)/2.0 - tagLen) dc.DrawLine(width/2 - sxi, height/2 - syi, width/2 - dxi, height/2 - dyi)
[docs] def DrawDiagonalGradient(self, dc, size): """ Draw a shading of diagonal gradient to L{KnobCtrl}. :param `dc`: an instance of `wx.DC`; :param `size`: the control size. """ col1 = self._startcolour col2 = self._endcolour r1, g1, b1 = int(col1.Red()), int(col1.Green()), int(col1.Blue()) r2, g2, b2 = int(col2.Red()), int(col2.Green()), int(col2.Blue()) maxsize = max(size.x, size.y) flrect = maxsize rstep = float((r2 - r1)) / flrect gstep = float((g2 - g1)) / flrect bstep = float((b2 - b1)) / flrect rf, gf, bf = 0, 0, 0 dc.SetBrush(wx.TRANSPARENT_BRUSH) for ii in xrange(0, maxsize, 2): currCol = (r1 + rf, g1 + gf, b1 + bf) dc.SetPen(wx.Pen(currCol, 2)) dc.DrawLine(0, ii+2, ii+2, 0) rf = rf + rstep gf = gf + gstep bf = bf + bstep for ii in xrange(0, maxsize, 2): currCol = (r1 + rf, g1 + gf, b1 + bf) dc.SetPen(wx.Pen(currCol, 2)) dc.DrawLine(ii+2, maxsize, maxsize, ii+2) rf = rf + rstep gf = gf + gstep bf = bf + bstep
[docs] def OffsetColour(self, colour, offset): """ Changes the input colour by the `offset` value. Used internally. :param `colour`: a valid `wx.Colour` object; :param `offset`: an integer value for offsetting the input colour. """ byRed = 0 byGreen = 0 byBlue = 0 offsetR = offset offsetG = offset offsetB = offset if offset < -255 or offset> 255: return colour # Get RGB components of specified colour byRed = colour.Red() byGreen = colour.Green() byBlue = colour.Blue() # Calculate max. allowed real offset if offset > 0: if byRed + offset > 255: offsetR = 255 - byRed if byGreen + offset > 255: offsetG = 255 - byGreen if byBlue + offset > 255: offsetB = 255 - byBlue offset = min(min(offsetR, offsetG), offsetB) else: if byRed + offset < 0: offsetR = -byRed if byGreen + offset < 0: offsetG = -byGreen if byBlue + offset < 0: offsetB = -byBlue offset = max(max(offsetR, offsetG), offsetB) c1 = wx.Colour(byRed + offset, byGreen + offset, byBlue + offset) return c1
[docs] def DrawInsetCircle(self, dc, pencolour): """ Draws the small knob. :param `dc`: an instance of `wx.DC`; :param `pencolour`: the colour to use for drawing the inset circle. """ self._knobcenter = self.CircleCoords(self._minradius*0.8, self.GetTrackPosition(), self.Width/2, self.Height/2) cx, cy = self._knobcenter r = self._knobradius p1 = wx.Pen(self.OffsetColour(pencolour, -70), 2) p2 = wx.Pen(self.OffsetColour(pencolour, 10), 1) pt1 = wx.Point(cx-r*math.sqrt(2)/2, cy+r*math.sqrt(2)/2) pt2 = wx.Point(cx+r*math.sqrt(2)/2, cy-r*math.sqrt(2)/2) dc.SetPen(p2) dc.DrawArcPoint(pt1, pt2, (cx, cy)) dc.SetPen(p1) dc.DrawArcPoint(pt2, pt1, (cx, cy))
[docs] def DrawBoundingCircle(self, dc, size): """ Draws the L{KnobCtrl} bounding circle. :param `dc`: an instance of `wx.DC`; :param `size`: the control size. """ radius = 0.9*min(size.x, size.y)/2 dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.SetPen(wx.Pen(self._boundingcolour)) dc.DrawCircle(self.Width/2, self.Height/2, radius)
[docs] def CircleCoords(self, radius, angle, centerX, centerY): """ Converts the input values into logical `x` and `y` coordinates. :param `radius`: the L{KnobCtrl} radius; :param `angle`: the angular position of the mouse; :param `centerX`: the `x` position of the L{KnobCtrl} center; :param `centerX`: the `y` position of the L{KnobCtrl} center. """ x = radius*math.cos(angle) + centerX y = radius*math.sin(angle) + centerY return x, y
[docs] def SetTrackPosition(self): """ Used internally. """ width, height = self.GetSize() x = self._mousePosition.x y = self._mousePosition.y ang = self.GetAngleFromCoord(x, y) val = ang*180.0/math.pi deltarange = self._maxvalue - self._minvalue deltaangle = self._angleend - self._anglestart coeff = float(deltaangle)/float(deltarange) if self._anglestart < 0 and val >= 360.0 + self._anglestart: scaledval = (val - (360.0 + self._anglestart))/coeff else: scaledval = (val - self._anglestart)/coeff if scaledval > self._maxvalue or scaledval < self._minvalue: ang = self._old_ang else: event = KnobCtrlEvent(wxEVT_KC_ANGLE_CHANGING, self.GetId()) event.SetEventObject(self) event.SetOldValue(self.GetValue()) event.SetValue(int(round(scaledval))) if self.GetEventHandler().ProcessEvent(event): # the caller didn't use event.Skip() return self.SetValue(scaledval) event.SetEventType(wxEVT_KC_ANGLE_CHANGED) event.SetOldValue(scaledval) self.GetEventHandler().ProcessEvent(event) self._old_ang = ang
[docs] def SetValue(self, val): """ Sets programmatically the value of L{KnobCtrl}. :param `val`: an integer specifying the new L{KnobCtrl} value. :note: This method does not send a L{KnobCtrlEvent}. """ if val < self._minvalue or val > self._maxvalue: return width, height = self.GetSize() deltarange = self._maxvalue - self._minvalue deltaangle = self._angleend - self._anglestart coeff = float(deltaangle)/float(deltarange) ang = 360.0 + val*coeff + self._anglestart ang = ang*math.pi/180.0 self._old_ang = ang self._trackposition = int(round(val)) self.UpdateDrawing()
[docs] def GetValue(self): """ Returns the value of L{KnobCtrl}. """ return self._trackposition
[docs] def GetTrackPosition(self): """ Used internally. """ return self._old_ang - math.pi
[docs] def GetAngleFromCoord(self, cx, cy): """ Returns the angular position based on the input logical coordinates. Used internally. :param `cx`: the `x` logical position; :param `cy`: the `y` logical position. """ width, height = self.GetSize() ang = 0 y = (height/2 - float(cy))/(height/2) x = (float(cx) - width/2)/(height/2) ang = ang - math.atan2(-y, -x) if ang < 0: ang = ang + 2.0*math.pi return ang