"""
A ribbon button bar is similar to a traditional toolbar.
Description
===========
It contains one or more buttons (button bar buttons, not `wx.Button`), each of which
has a label and an icon. It differs from a L{RibbonToolBar} in several ways:
- Individual buttons can grow and contract.
- Buttons have labels as well as bitmaps.
- Bitmaps are typically larger (at least 32x32 pixels) on a button bar compared to
a tool bar (which typically has 16x15).
- There is no grouping of buttons on a button bar
- A button bar typically has a border around each individual button, whereas a tool
bar typically has a border around each group of buttons.
Events Processing
=================
This class processes the following events:
======================================== ========================================
Event Name Description
======================================== ========================================
``EVT_RIBBONBUTTONBAR_CLICKED`` Triggered when the normal (non-dropdown) region of a button on the button bar is clicked.
``EVT_RIBBONBUTTONBAR_DROPDOWN_CLICKED`` Triggered when the dropdown region of a button on the button bar is clicked. L{RibbonButtonBarEvent.PopupMenu} should be called by the event handler if it wants to display a popup menu (which is what most dropdown buttons should be doing).
======================================== ========================================
"""
import wx
from control import RibbonControl
from art import *
wxEVT_COMMAND_RIBBONBUTTON_CLICKED = wx.NewEventType()
wxEVT_COMMAND_RIBBONBUTTON_DROPDOWN_CLICKED = wx.NewEventType()
EVT_RIBBONBUTTONBAR_CLICKED = wx.PyEventBinder(wxEVT_COMMAND_RIBBONBUTTON_CLICKED, 1)
EVT_RIBBONBUTTONBAR_DROPDOWN_CLICKED = wx.PyEventBinder(wxEVT_COMMAND_RIBBONBUTTON_DROPDOWN_CLICKED, 1)
[docs]class RibbonButtonBarButtonSizeInfo(object):
[docs] def __init__(self):
self.is_supported = True
self.size = wx.Size()
self.normal_region = wx.Rect()
self.dropdown_region = wx.Rect()
[docs]class RibbonButtonBarButtonBase(object):
[docs] def __init__(self):
self.label = ""
self.help_string = ""
self.bitmap_large = wx.NullBitmap
self.bitmap_large_disabled = wx.NullBitmap
self.bitmap_small = wx.NullBitmap
self.bitmap_small_disabled = wx.NullBitmap
self.sizes = [RibbonButtonBarButtonSizeInfo() for i in xrange(3)]
self.client_data = None
self.id = -1
self.kind = None
self.state = None
[docs] def GetLargestSize(self):
if self.sizes[RIBBON_BUTTONBAR_BUTTON_LARGE].is_supported:
return RIBBON_BUTTONBAR_BUTTON_LARGE
if self.sizes[RIBBON_BUTTONBAR_BUTTON_MEDIUM].is_supported:
return RIBBON_BUTTONBAR_BUTTON_MEDIUM
return RIBBON_BUTTONBAR_BUTTON_SMALL
[docs] def GetSmallerSize(self, size, n=1):
for i in xrange(n, 0, -1):
if size == RIBBON_BUTTONBAR_BUTTON_LARGE:
if self.sizes[RIBBON_BUTTONBAR_BUTTON_MEDIUM].is_supported:
return True, RIBBON_BUTTONBAR_BUTTON_MEDIUM
elif size == RIBBON_BUTTONBAR_BUTTON_MEDIUM:
if self.sizes[RIBBON_BUTTONBAR_BUTTON_SMALL].is_supported:
return True, RIBBON_BUTTONBAR_BUTTON_SMALL
else:
return False, None
[docs]class RibbonButtonBarLayout(object):
[docs] def CalculateOverallSize(self):
self.overall_size = wx.Size(0, 0)
for instance in self.buttons:
size = instance.base.sizes[instance.size].size
right = instance.position.x + size.GetWidth()
bottom = instance.position.y + size.GetHeight()
if right > self.overall_size.GetWidth():
self.overall_size.SetWidth(right)
if bottom > self.overall_size.GetHeight():
self.overall_size.SetHeight(bottom)
[docs] def FindSimilarInstance(self, inst):
if inst is None:
return None
for instance in self.buttons:
if instance.base == inst.base:
return instance
return None
[docs]class RibbonButtonBarEvent(wx.PyCommandEvent):
"""
Event used to indicate various actions relating to a button on a L{RibbonButtonBar}.
See L{RibbonButtonBar} for available event types.
"""
[docs] def __init__(self, command_type=None, win_id=0, bar=None):
wx.PyCommandEvent.__init__(self, command_type, win_id)
self._bar = bar
[docs] def GetBar(self):
"""
Returns the bar which contains the button which the event relates to.
"""
return self._bar
[docs] def SetBar(self, bar):
"""
Sets the button bar relating to this event.
:param `bar`: MISSING DESCRIPTION.
"""
self._bar = bar
[docs] def PopupMenu(self, menu):
"""
Display a popup menu as a result of this (dropdown clicked) event.
:param `menu`: MISSING DESCRIPTION.
"""
pos = wx.Point()
if self._bar._active_button:
size = self._bar._active_button.base.sizes[self._bar._active_button.size]
btn_rect = wx.Rect()
btn_rect.SetTopLeft(self._bar._layout_offset + self._bar._active_button.position)
btn_rect.SetSize(wx.Size(*size.size))
pos = btn_rect.GetBottomLeft()
pos.y += 1
return self._bar.PopupMenu(menu, pos)
[docs]class RibbonButtonBar(RibbonControl):
[docs] def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize, agwStyle=0):
"""
Default class constructor.
:param `parent`: pointer to a parent window;
:param `id`: window identifier. If ``wx.ID_ANY``, will automatically create
an identifier;
:param `pos`: window position. ``wx.DefaultPosition`` indicates that wxPython
should generate a default position for the window;
:param `size`: window size. ``wx.DefaultSize`` indicates that wxPython should
generate a default size for the window. If no suitable size can be found, the
window will be sized to 20x20 pixels so that the window is visible but obviously
not correctly sized;
:param `agwStyle`: the AGW-specific window style.
"""
RibbonControl.__init__(self, parent, id, pos, size, style=wx.BORDER_NONE)
self._layouts_valid = False
self.CommonInit(agwStyle)
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_ENTER_WINDOW, self.OnMouseEnter)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnMouseLeave)
self.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
[docs] def AddSimpleButton(self, button_id, label, bitmap, help_string, kind=RIBBON_BUTTON_NORMAL):
"""
Add a button to the button bar (simple version).
:param `button_id`: ID of the button;
:param `label`: label of the new button;
:param `bitmap`: large bitmap of the new button. Must be the same size as
all other large bitmaps used on the button bar;
:param `help_string`: the UI help string to associate with the new button;
:param `kind`: The kind of button to add.
"""
return self.AddButton(button_id, label, bitmap, wx.NullBitmap, wx.NullBitmap,
wx.NullBitmap, kind, help_string)
[docs] def AddDropdownButton(self, button_id, label, bitmap, help_string=""):
"""
Add a dropdown button to the button bar (simple version).
:param `button_id`: ID of the button;
:param `label`: label of the new button;
:param `bitmap`: large bitmap of the new button. Must be the same size as
all other large bitmaps used on the button bar;
:param `help_string`: the UI help string to associate with the new button.
:see: L{AddButton}
"""
return self.AddSimpleButton(button_id, label, bitmap, help_string, RIBBON_BUTTON_DROPDOWN)
[docs] def AddHybridButton(self, button_id, label, bitmap, help_string=""):
"""
Add a hybrid button to the button bar (simple version).
:param `button_id`: ID of the button;
:param `label`: label of the new button;
:param `bitmap`: large bitmap of the new button. Must be the same size as
all other large bitmaps used on the button bar;
:param `help_string`: the UI help string to associate with the new button.
:see: L{AddButton}
"""
return self.AddSimpleButton(button_id, label, bitmap, help_string, RIBBON_BUTTON_HYBRID)
[docs] def AddButton(self, button_id, label, bitmap, bitmap_small=wx.NullBitmap, bitmap_disabled=wx.NullBitmap,
bitmap_small_disabled=wx.NullBitmap, kind=RIBBON_BUTTON_NORMAL, help_string="", client_data=None):
"""
Add a button to the button bar.
:param `button_id`: ID of the new button (used for event callbacks);
:param `label`: label of the new button;
:param `bitmap`: large bitmap of the new button. Must be the same size as
all other large bitmaps used on the button bar;
:param `bitmap_small`: small bitmap of the new button. If left as ``None``,
then a small bitmap will be automatically generated. Must be the same size
as all other small bitmaps used on the button bar;
:param `bitmap_disabled`: large bitmap of the new button when it is disabled.
If left as ``None``, then a bitmap will be automatically generated from `bitmap`;
:param `bitmap_small_disabled`: small bitmap of the new button when it is disabled.
If left as ``None``, then a bitmap will be automatically generated from `bitmap_small`;
:param `kind`: the kind of button to add;
:param `help_string`: the UI help string to associate with the new button;
:param `client_data`: client data to associate with the new button.
:returns: An opaque pointer which can be used only with other button bar methods.
:see: L{AddDropdownButton}, L{AddHybridButton}
"""
if not bitmap.IsOk() and not bitmap_small.IsOk():
raise Exception("Invalid main bitmap")
if not isinstance(help_string, basestring):
raise Exception("Invalid help string parameter")
if not self._buttons:
if bitmap.IsOk():
self._bitmap_size_large = bitmap.GetSize()
if not bitmap_small.IsOk():
w, h = self._bitmap_size_large
self._bitmap_size_small = wx.Size(0.5*w, 0.5*h)
if bitmap_small.IsOk():
self._bitmap_size_small = bitmap_small.GetSize()
if not bitmap.IsOk():
w, h = self._bitmap_size_small
self._bitmap_size_large = wx.Size(2*w, 2*h)
base = RibbonButtonBarButtonBase()
base.id = button_id
base.label = label
base.bitmap_large = bitmap
if not base.bitmap_large.IsOk():
base.bitmap_large = self.MakeResizedBitmap(base.bitmap_small, self._bitmap_size_large)
elif base.bitmap_large.GetSize() != self._bitmap_size_large:
base.bitmap_large = self.MakeResizedBitmap(base.bitmap_large, self._bitmap_size_large)
base.bitmap_small = bitmap_small
if not base.bitmap_small.IsOk():
base.bitmap_small = self.MakeResizedBitmap(base.bitmap_large, self._bitmap_size_small)
elif base.bitmap_small.GetSize() != self._bitmap_size_small:
base.bitmap_small = self.MakeResizedBitmap(base.bitmap_small, self._bitmap_size_small)
base.bitmap_large_disabled = bitmap_disabled
if not base.bitmap_large_disabled.IsOk():
base.bitmap_large_disabled = self.MakeDisabledBitmap(base.bitmap_large)
base.bitmap_small_disabled = bitmap_small_disabled
if not base.bitmap_small_disabled.IsOk():
base.bitmap_small_disabled = self.MakeDisabledBitmap(base.bitmap_small)
base.kind = kind
base.help_string = help_string
base.client_data = client_data
base.state = 0
temp_dc = wx.ClientDC(self)
self.FetchButtonSizeInfo(base, RIBBON_BUTTONBAR_BUTTON_SMALL, temp_dc)
self.FetchButtonSizeInfo(base, RIBBON_BUTTONBAR_BUTTON_MEDIUM, temp_dc)
self.FetchButtonSizeInfo(base, RIBBON_BUTTONBAR_BUTTON_LARGE, temp_dc)
# TODO
self._buttons.append(base)
self._layouts_valid = False
return base
[docs] def AddToggleButton(self, button_id, label, bitmap, help_string=""):
"""
Add a toggle button to the button bar.
:param `button_id`: ID of the button;
:param `label`: label of the new button;
:param `bitmap`: large bitmap of the new button. Must be the same size as
all other large bitmaps used on the button bar;
:param `help_string`: the UI help string to associate with the new button.
:see: L{AddButton}
"""
return self.AddButton(button_id, label, bitmap, help_string, RIBBON_BUTTON_TOGGLE)
[docs] def FetchButtonSizeInfo(self, button, size, dc):
info = button.sizes[size]
if self._art:
info.is_supported, info.size, info.normal_region, info.dropdown_region = \
self._art.GetButtonBarButtonSize(dc, self, button.kind, size, button.label,
self._bitmap_size_large, self._bitmap_size_small)
else:
info.is_supported = False
[docs] def MakeResizedBitmap(self, original, size):
img = original.ConvertToImage()
img.Rescale(size.GetWidth(), size.GetHeight(), wx.IMAGE_QUALITY_HIGH)
return wx.BitmapFromImage(img)
[docs] def MakeDisabledBitmap(self, original):
img = original.ConvertToImage()
return wx.BitmapFromImage(img.ConvertToGreyscale())
[docs] def Realize(self):
"""
Calculate button layouts and positions.
Must be called after buttons are added to the button bar, as otherwise the newly
added buttons will not be displayed. In normal situations, it will be called
automatically when L{RibbonBar.Realize} is called.
:note: Reimplemented from L{RibbonControl}.
"""
if not self._layouts_valid:
self.MakeLayouts()
self._layouts_valid = True
return True
[docs] def ClearButtons(self):
"""
Delete all buttons from the button bar.
:see: L{DeleteButton}
"""
self._layouts_valid = False
self._buttons = []
self.Realize()
[docs] def DeleteButton(self, button_id):
"""
Delete a single button from the button bar.
:param `button_id`: ID of the button to delete.
:see: L{ClearButtons}
"""
for button in self._buttons:
if button.id == button_id:
self._layouts_valid = False
self._buttons.pop(button)
self.Realize()
self.Refresh()
return True
return False
[docs] def EnableButton(self, button_id, enable=True):
"""
Enable or disable a single button on the bar.
:param `button_id`: ID of the button to enable or disable;
:param `enable`: ``True`` to enable the button, ``False`` to disable it.
"""
for button in self._buttons:
if button.id == button_id:
if enable:
if button.state & RIBBON_BUTTONBAR_BUTTON_DISABLED:
button.state &= ~RIBBON_BUTTONBAR_BUTTON_DISABLED
self.Refresh()
else:
if button.state & RIBBON_BUTTONBAR_BUTTON_DISABLED == 0:
button.state |= RIBBON_BUTTONBAR_BUTTON_DISABLED
self.Refresh()
return
[docs] def ToggleButton(self, button_id, checked=True):
"""
Toggles/untoggles a L{RibbonButtonBar} toggle button.
:param `button_id`: ID of the button to be toggles/untoggled;
:param `checked`: ``True`` to toggle the button, ``False`` to untoggle it.
"""
for button in self._buttons:
if button.id == button_id:
if checked:
if button.state & RIBBON_BUTTONBAR_BUTTON_TOGGLED == 0:
button.state |= RIBBON_BUTTONBAR_BUTTON_TOGGLED
self.Refresh()
else:
if button.state & RIBBON_BUTTONBAR_BUTTON_TOGGLED:
button.state &= ~RIBBON_BUTTONBAR_BUTTON_TOGGLED
self.Refresh()
return
[docs] def IsButtonEnabled(self, button_id):
"""
Returns whether a button in the bar is enabled or not.
:param `button_id`: ID of the button to check.
"""
for button in self._buttons:
if button.id == button_id:
if button.state & RIBBON_BUTTONBAR_BUTTON_DISABLED:
return False
return True
[docs] def SetArtProvider(self, art):
if art == self._art:
return
RibbonControl.SetArtProvider(self, art)
temp_dc = wx.ClientDC(self)
for base in self._buttons:
self.FetchButtonSizeInfo(base, RIBBON_BUTTONBAR_BUTTON_SMALL, temp_dc)
self.FetchButtonSizeInfo(base, RIBBON_BUTTONBAR_BUTTON_MEDIUM, temp_dc)
self.FetchButtonSizeInfo(base, RIBBON_BUTTONBAR_BUTTON_LARGE, temp_dc)
self._layouts_valid = False
self.Realize()
[docs] def DoGetNextSmallerSize(self, direction, _result):
result = wx.Size(*_result)
for i, layout in enumerate(self._layouts):
size = wx.Size(*layout.overall_size)
if direction == wx.HORIZONTAL:
if size.x < result.x and size.y <= result.y:
result.x = size.x
break
elif direction == wx.VERTICAL:
if size.x <= result.x and size.y < result.y:
result.y = size.y
break
elif direction == wx.BOTH:
if size.x < result.x and size.y < result.y:
result = size
break
return result
[docs] def DoGetNextLargerSize(self, direction, _result):
nlayouts = i = len(self._layouts)
result = wx.Size(*_result)
while 1:
i -= 1
layout = self._layouts[i]
size = wx.Size(*layout.overall_size)
if direction == wx.HORIZONTAL:
if size.x > result.x and size.y <= result.y:
result.x = size.x
break
elif direction == wx.VERTICAL:
if size.x <= result.x and size.y > result.y:
result.y = size.y
break
elif direction == wx.BOTH:
if size.x > result.x and size.y > result.y:
result = size
break
if i <= 0:
break
return result
[docs] def OnEraseBackground(self, event):
# All painting done in main paint handler to minimise flicker
pass
[docs] def OnPaint(self, event):
dc = wx.AutoBufferedPaintDC(self)
self._art.DrawButtonBarBackground(dc, self, wx.Rect(0, 0, *self.GetSize()))
layout = self._layouts[self._current_layout]
for button in layout.buttons:
base = button.base
bitmap = base.bitmap_large
bitmap_small = base.bitmap_small
if base.state & RIBBON_BUTTONBAR_BUTTON_DISABLED:
bitmap = base.bitmap_large_disabled
bitmap_small = base.bitmap_small_disabled
rect = wx.RectPS(button.position + self._layout_offset, base.sizes[button.size].size)
self._art.DrawButtonBarButton(dc, self, rect, base.kind, base.state | button.size, base.label, bitmap, bitmap_small)
[docs] def OnSize(self, event):
new_size = event.GetSize()
layout_count = len(self._layouts)
self._current_layout = layout_count - 1
for layout_i in xrange(layout_count):
layout_size = self._layouts[layout_i].overall_size
if layout_size.x <= new_size.x and layout_size.y <= new_size.y:
self._layout_offset.x = (new_size.x - layout_size.x)/2
self._layout_offset.y = (new_size.y - layout_size.y)/2
self._current_layout = layout_i
break
self._hovered_button = self._layouts[self._current_layout].FindSimilarInstance(self._hovered_button)
self.Refresh()
[docs] def CommonInit(self, agwStyle):
self._bitmap_size_large = wx.Size(32, 32)
self._bitmap_size_small = wx.Size(16, 16)
self._layouts = []
self._buttons = []
placeholder_layout = RibbonButtonBarLayout()
placeholder_layout.overall_size = wx.Size(20, 20)
self._layouts.append(placeholder_layout)
self._current_layout = 0
self._layout_offset = wx.Point(0, 0)
self._hovered_button = None
self._active_button = None
self._lock_active_state = False
self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
[docs] def MakeLayouts(self):
if self._layouts_valid or self._art == None:
return
# Clear existing layouts
if self._hovered_button:
self._hovered_button.base.state &= ~RIBBON_BUTTONBAR_BUTTON_HOVER_MASK
self._hovered_button = None
if self._active_button:
self._active_button.base.state &= ~RIBBON_BUTTONBAR_BUTTON_ACTIVE_MASK
self._active_button = None
self._layouts = []
# Best layout : all buttons large, stacking horizontally
layout = RibbonButtonBarLayout()
cursor = wx.Point(0, 0)
layout.overall_size.SetHeight(0)
for button in self._buttons:
instance = button.NewInstance()
instance.position = wx.Point(*cursor)
instance.size = button.GetLargestSize()
size = wx.Size(*button.sizes[instance.size].size)
cursor.x += size.GetWidth()
layout.overall_size.SetHeight(max(layout.overall_size.GetHeight(), size.GetHeight()))
layout.buttons.append(instance)
layout.overall_size.SetWidth(cursor.x)
self._layouts.append(layout)
if len(self._buttons) >= 2:
# Collapse the rightmost buttons and stack them vertically
iLast = len(self._buttons) - 1
result = True
while result and iLast > 0:
result, iLast = self.TryCollapseLayout(self._layouts[-1], iLast)
iLast -= 1
[docs] def TryCollapseLayout(self, original, first_btn, last_button=None):
btn_count = len(self._buttons)
used_height = 0
used_width = 0
available_width = 0
available_height = 0
count = first_btn + 1
while 1:
count -= 1
button = self._buttons[count]
large_size_class = button.GetLargestSize()
large_size = button.sizes[large_size_class].size
t_available_height = max(available_height, large_size.GetHeight())
t_available_width = available_width + large_size.GetWidth()
small_size_class = large_size_class
result, small_size_class = button.GetSmallerSize(small_size_class)
if not result:
return False, count
small_size = button.sizes[small_size_class].size
t_used_height = used_height + small_size.GetHeight()
t_used_width = max(used_width, small_size.GetWidth())
if t_used_height > t_available_height:
count += 1
break
else:
used_height = t_used_height
used_width = t_used_width
available_width = t_available_width
available_height = t_available_height
if count <= 0:
break
if count >= first_btn or used_width >= available_width:
return False, count
if last_button != None:
last_button = count
layout = RibbonButtonBarLayout()
for indx, button in enumerate(original.buttons):
instance = RibbonButtonBarButtonInstance()
instance.position = wx.Point(*button.position)
instance.size = button.size
instance.base = self._buttons[indx]
layout.buttons.append(instance)
cursor = wx.Point(*layout.buttons[count].position)
preserve_height = False
if count == 0:
# If height isn't preserved (i.e. it is reduced), then the minimum
# size for the button bar will decrease, preventing the original
# layout from being used (in some cases).
# It may be a good idea to always preverse the height, but for now
# it is only done when the first button is involved in a collapse.
preserve_height = True
for btn_i in xrange(count, first_btn+1):
instance = layout.buttons[btn_i]
result, instance.size = instance.base.GetSmallerSize(instance.size)
instance.position = wx.Point(*cursor)
cursor.y += instance.base.sizes[instance.size].size.GetHeight()
x_adjust = available_width - used_width
for btn_i in xrange(first_btn+1, btn_count):
instance = layout.buttons[btn_i]
instance.position.x -= x_adjust
layout.CalculateOverallSize()
## # Sanity check
## if layout.overall_size.GetWidth() >= original.overall_size.GetWidth() or \
## layout.overall_size.GetHeight() > original.overall_size.GetHeight():
##
## del layout
## return False, count
if preserve_height:
layout.overall_size.SetHeight(original.overall_size.GetHeight())
self._layouts.append(layout)
return True, count
[docs] def OnMouseMove(self, event):
cursor = event.GetPosition()
new_hovered = None
new_hovered_state = 0
layout = self._layouts[self._current_layout]
for instance in layout.buttons:
size = instance.base.sizes[instance.size]
btn_rect = wx.Rect()
btn_rect.SetTopLeft(self._layout_offset + instance.position)
btn_rect.SetSize(size.size)
if btn_rect.Contains(cursor) and self.IsButtonEnabled(instance.base.id):
new_hovered = instance
new_hovered_state = instance.base.state
new_hovered_state &= ~RIBBON_BUTTONBAR_BUTTON_HOVER_MASK
offset = wx.Point(*cursor)
offset -= btn_rect.GetTopLeft()
if size.normal_region.Contains(offset):
new_hovered_state |= RIBBON_BUTTONBAR_BUTTON_NORMAL_HOVERED
if size.dropdown_region.Contains(offset):
new_hovered_state |= RIBBON_BUTTONBAR_BUTTON_DROPDOWN_HOVERED
break
if new_hovered == None and self.GetToolTip():
self.SetToolTipString("")
if new_hovered != self._hovered_button or (self._hovered_button != None and \
new_hovered_state != self._hovered_button.base.state):
if self._hovered_button != None:
self._hovered_button.base.state &= ~RIBBON_BUTTONBAR_BUTTON_HOVER_MASK
self._hovered_button = new_hovered
if self._hovered_button != None:
self._hovered_button.base.state = new_hovered_state
self.SetToolTipString(self._hovered_button.base.help_string)
self.Refresh(False)
if self._active_button and not self._lock_active_state:
new_active_state = self._active_button.base.state
new_active_state &= ~RIBBON_BUTTONBAR_BUTTON_ACTIVE_MASK
size = self._active_button.base.sizes[self._active_button.size]
btn_rect = wx.Rect()
btn_rect.SetTopLeft(self._layout_offset + self._active_button.position)
btn_rect.SetSize(size.size)
if btn_rect.Contains(cursor):
offset = wx.Point(*cursor)
offset -= btn_rect.GetTopLeft()
if size.normal_region.Contains(offset):
new_active_state |= RIBBON_BUTTONBAR_BUTTON_NORMAL_ACTIVE
if size.dropdown_region.Contains(offset):
new_active_state |= RIBBON_BUTTONBAR_BUTTON_DROPDOWN_ACTIVE
if new_active_state != self._active_button.base.state:
self._active_button.base.state = new_active_state
self.Refresh(False)
[docs] def OnMouseDown(self, event):
cursor = event.GetPosition()
self._active_button = None
layout = self._layouts[self._current_layout]
for instance in layout.buttons:
size = instance.base.sizes[instance.size]
btn_rect = wx.Rect()
btn_rect.SetTopLeft(self._layout_offset + instance.position)
btn_rect.SetSize(size.size)
if btn_rect.Contains(cursor) and self.IsButtonEnabled(instance.base.id):
self._active_button = instance
cursor -= btn_rect.GetTopLeft()
state = 0
if size.normal_region.Contains(cursor):
state = RIBBON_BUTTONBAR_BUTTON_NORMAL_ACTIVE
elif size.dropdown_region.Contains(cursor):
state = RIBBON_BUTTONBAR_BUTTON_DROPDOWN_ACTIVE
instance.base.state |= state
self.Refresh(False)
break
[docs] def OnMouseUp(self, event):
cursor = event.GetPosition()
if self._active_button:
size = self._active_button.base.sizes[self._active_button.size]
btn_rect = wx.Rect()
btn_rect.SetTopLeft(self._layout_offset + self._active_button.position)
btn_rect.SetSize(size.size)
if btn_rect.Contains(cursor):
id = self._active_button.base.id
cursor -= btn_rect.GetTopLeft()
while 1:
if size.normal_region.Contains(cursor):
event_type = wxEVT_COMMAND_RIBBONBUTTON_CLICKED
elif size.dropdown_region.Contains(cursor):
event_type = wxEVT_COMMAND_RIBBONBUTTON_DROPDOWN_CLICKED
else:
break
notification = RibbonButtonBarEvent(event_type, id)
if self._active_button.base.kind == RIBBON_BUTTON_TOGGLE:
self._active_button.base.state ^= RIBBON_BUTTONBAR_BUTTON_TOGGLED
notification.SetInt(self._active_button.base.state & RIBBON_BUTTONBAR_BUTTON_TOGGLED)
notification.SetEventObject(self)
notification.SetBar(self)
self._lock_active_state = True
self.GetEventHandler().ProcessEvent(notification)
self._lock_active_state = False
break
if self._active_button: # may have been Noneed by event handler
self._active_button.base.state &= ~RIBBON_BUTTONBAR_BUTTON_ACTIVE_MASK
self._active_button = None
self.Refresh()
[docs] def OnMouseEnter(self, event):
if self._active_button and not event.LeftIsDown():
self._active_button = None
[docs] def OnMouseLeave(self, event):
repaint = False
if self._hovered_button != None:
self._hovered_button.base.state &= ~RIBBON_BUTTONBAR_BUTTON_HOVER_MASK
self._hovered_button = None
repaint = True
if self._active_button != None and not self._lock_active_state:
self._active_button.base.state &= ~RIBBON_BUTTONBAR_BUTTON_ACTIVE_MASK
repaint = True
if repaint:
self.Refresh(False)