AquaButton is another custom-drawn button class which approximatively mimics the behaviour of Aqua buttons on the Mac.
AquaButton is another custom-drawn button class which approximatively mimics the behaviour of Aqua buttons on the Mac. At the moment this class supports:
And a lot more. Check the demo for an almost complete review of the functionalities.
Sample usage:
import wx
import wx.lib.agw.aquabutton as AB
app = wx.App(0)
frame = wx.Frame(None, -1, "AquaButton Test")
mainPanel = wx.Panel(frame)
mainPanel.SetBackgroundColour(wx.WHITE)
# Initialize AquaButton 1 (with image)
bitmap = wx.Bitmap("my_button_bitmap.png", wx.BITMAP_TYPE_PNG)
btn1 = AB.AquaButton(mainPanel, -1, bitmap, "AquaButton")
# Initialize AquaButton 2 (no image)
btn2 = AB.AquaButton(mainPanel, -1, None, "Hello World!")
frame.Show()
app.MainLoop()
This code snippet can be downloaded, see this example script.
Note
Some of the AGW snippets of code in the documentation use images and external files (to create bitmaps or access external data). As these files are not provided in these snippets, you should make the approriate modifications to the code to actually run it.
This class processes the following events:
Event Name | Description |
---|---|
wx.EVT_BUTTON | Process a wx.wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked. |
AquaButton control is distributed under the wxPython license.
Latest Revision: Andrea Gavana @ 22 Nov 2011, 22.00 GMT
Version 0.4
Module author: Andrea Gavana <andrea.gavana@gmail.com>
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