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A menu is a popup (or pull down) list of items, one of which may be selected before the menu goes away (clicking elsewhere dismisses the menu).
Menus may be used to construct either menu bars or popup menus.
A menu item has an integer ID associated with it which can be used to identify the selection, or to change the menu item in some way. A menu item with a special identifier `ID_SEPARATOR` is a separator item and doesn’t have an associated command but just makes a separator line appear in the menu.
Menu items may be either normal items, check items or radio items. Normal items don’t have any special properties while the check items have a boolean flag associated to them and they show a checkmark in the menu when the flag is set. wxWidgets automatically toggles the flag value when the item is clicked and its value may be retrieved using either Menu.IsChecked method of Menu or MenuBar itself or by using Event.IsChecked when you get the menu notification for the item in question.
The radio items are similar to the check items except that all the other items in the same radio group are unchecked when a radio item is checked. The radio group is formed by a contiguous range of radio items, i.e. it starts at the first item of this kind and ends with the first item of a different kind (or the end of the menu). Notice that because the radio groups are defined in terms of the item positions inserting or removing the items in the menu containing the radio items risks to not work correctly.
All menus must be created on the heap because all menus attached to a menubar or to another menu will be deleted by their parent when it is deleted. The only exception to this rule are the popup menus (i.e. menus used with Window.PopupMenu ) as wxWidgets does not destroy them to allow reusing the same menu more than once. But the exception applies only to the menus themselves and not to any submenus of popup menus which are still destroyed by wxWidgets as usual and so must be heap-allocated. As the frame menubar is deleted by the frame itself, it means that normally all menus used are deleted automatically.
If the menu is part of a menubar, then MenuBar event processing is used. With a popup menu (see Window.PopupMenu ), there is a variety of ways to handle a menu selection event ( wxEVT_COMMAND_MENU_SELECTED ):
Note that instead of static EVT_MENU macros you can also use dynamic connection; see Dynamic Event Handling.
Note
Please note that `ID_ABOUT` and `ID_EXIT` are predefined by wxWidgets and have a special meaning since entries using these IDs will be taken out of the normal menus under MacOS X and will be inserted into the system menu (following the appropriate MacOS X interface guideline).
See also
MenuBar, Window.PopupMenu , Events and Event Handling, FileHistory
__init__ | Constructs a Menu object. |
Append | Adds a menu item. |
AppendCheckItem | Adds a checkable item to the end of the menu. |
AppendRadioItem | Adds a radio item to the end of the menu. |
AppendSeparator | Adds a separator to the end of the menu. |
AppendSubMenu | Adds the given submenu to this menu. |
Attach | |
Break | Inserts a break in a menu, causing the next appended item to appear in a new column. |
Check | Checks or unchecks the menu item. |
Delete | Deletes the menu item from the menu. |
DestroyItem | Deletes the menu item from the menu. |
Detach | |
Enable | Enables or disables (greys out) a menu item. |
FindChildItem | Finds the menu item object associated with the given menu item identifier and, optionally, the position of the item in the menu. |
FindItem | Finds the menu id for a menu item string. |
FindItemByPosition | Returns the MenuItem given a position in the menu. |
GetHelpString | Returns the help string associated with a menu item. |
GetInvokingWindow | |
GetLabel | Returns a menu item label. |
GetLabelText | Returns a menu item label, without any of the original mnemonics and accelerators. |
GetMenuItemCount | Returns the number of items in the menu. |
GetMenuItems | Returns the list of items in the menu. |
GetParent | |
GetStyle | |
GetTitle | Returns the title of the menu. |
GetWindow | |
Insert | Inserts the given item before the position pos. |
InsertCheckItem | Inserts a checkable item at the given position. |
InsertRadioItem | Inserts a radio item at the given position. |
InsertSeparator | Inserts a separator at the given position. |
IsAttached | |
IsChecked | Determines whether a menu item is checked. |
IsEnabled | Determines whether a menu item is enabled. |
Prepend | Inserts the given item at position 0, i.e. |
PrependCheckItem | Inserts a checkable item at position 0. |
PrependRadioItem | Inserts a radio item at position 0. |
PrependSeparator | Inserts a separator at position 0. |
Remove | Removes the menu item from the menu but doesn’t delete the associated C++ object. |
SetHelpString | Sets an item’s help string. |
SetInvokingWindow | |
SetLabel | Sets the label of a menu item. |
SetParent | |
SetTitle | Sets the title of the menu. |
UpdateUI | Sends events to source (or owning window if None) to update the menu UI. |
InvokingWindow | See GetInvokingWindow and SetInvokingWindow |
MenuItemCount | See GetMenuItemCount |
MenuItems | See GetMenuItems |
Parent | See GetParent and SetParent |
Style | See GetStyle |
Title | See GetTitle and SetTitle |
Window | See GetWindow |
A menu is a popup (or pull down) list of items, one of which may be selected before the menu goes away (clicking elsewhere dismisses the menu).
Possible constructors:
Menu()
Menu(style)
Menu(title, style=0)
Overloaded Implementations:
__init__ (self)
Constructs a Menu object.
__init__ (self, style)
Constructs a Menu object.
Parameters: | style (long) – If set to MENU_TEAROFF, the menu will be detachable (wxGTK only). |
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__init__ (self, title, style=0)
Constructs a Menu object with a title.
Parameters: |
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Overloaded Implementations:
Append (self, id, item=’‘, helpString=’‘, kind=ITEM_NORMAL)
Adds a menu item.
Parameters: |
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Return type: |
self.fileMenu.Append(ID_NEW_FILE, "&New file\tCTRL+N", "Creates a XYZ document")
or even better for stock menu items (see MenuItem.__init__ ):
self.fileMenu.Append(wx.ID_NEW, "", "Creates a XYZ document")
Note
This command can be used after the menu has been shown, as well as on initial creation of a menu or menubar.
See also
AppendSeparator , AppendCheckItem , AppendRadioItem , AppendSubMenu , Insert , SetLabel , GetHelpString , SetHelpString , MenuItem
Append (self, id, item, subMenu, helpString=’‘)
Adds a submenu.
Parameters: |
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Return type: |
Deprecated since version 2.9.4: This function is deprecated, use AppendSubMenu instead.
See also
AppendSeparator , AppendCheckItem , AppendRadioItem , AppendSubMenu , Insert , SetLabel , GetHelpString , SetHelpString , MenuItem
Append (self, menuItem)
Adds a menu item object.
This is the most generic variant of Append method because it may be used for both items (including separators) and submenus and because you can also specify various extra properties of a menu item this way, such as bitmaps and fonts.
Parameters: | menuItem (MenuItem) – A menuitem object. It will be owned by the Menu object after this function is called, so do not delete it yourself. |
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Return type: | MenuItem |
Note
See the remarks for the other Append overloads.
See also
AppendSeparator , AppendCheckItem , AppendRadioItem , AppendSubMenu , Insert , SetLabel , GetHelpString , SetHelpString , MenuItem
Adds a checkable item to the end of the menu.
Parameters: |
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Return type: |
See also
Adds a radio item to the end of the menu.
All consequent radio items form a group and when an item in the group is checked, all the others are automatically unchecked.
Parameters: |
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Return type: |
Note
Radio items are not supported under Motif.
See also
Adds the given submenu to this menu.
text is the text shown in the menu for it and help is the help string shown in the status bar when the submenu item is selected.
Parameters: |
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Return type: |
Inserts a break in a menu, causing the next appended item to appear in a new column.
Checks or unchecks the menu item.
Parameters: |
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See also
Overloaded Implementations:
Delete (self, id)
Deletes the menu item from the menu.
If the item is a submenu, it will not be deleted. Use Destroy if you want to delete a submenu.
Parameters: | id (int) – Id of the menu item to be deleted. |
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Return type: | bool |
Delete (self, item)
Deletes the menu item from the menu.
If the item is a submenu, it will not be deleted. Use Destroy if you want to delete a submenu.
Parameters: | item (MenuItem) – Menu item to be deleted. |
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Return type: | bool |
Overloaded Implementations:
DestroyItem (self, id)
Deletes the menu item from the menu.
If the item is a submenu, it will be deleted. Use Remove if you want to keep the submenu (for example, to reuse it later).
Parameters: | id (int) – Id of the menu item to be deleted. |
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Return type: | bool |
DestroyItem (self, item)
Deletes the menu item from the menu.
If the item is a submenu, it will be deleted. Use Remove if you want to keep the submenu (for example, to reuse it later).
Parameters: | item (MenuItem) – Menu item to be deleted. |
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Return type: | bool |
Enables or disables (greys out) a menu item.
Parameters: |
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See also
Finds the menu item object associated with the given menu item identifier and, optionally, the position of the item in the menu.
Unlike FindItem , this function doesn’t recurse but only looks at the direct children of this menu.
Parameters: |
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Return type: | |
Returns: | Menu item object or None if not found. |
Overloaded Implementations:
FindItem (self, itemString)
Finds the menu id for a menu item string.
Parameters: | itemString (string) – Menu item string to find. |
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Return type: | int |
Returns: | Menu item identifier, or NOT_FOUND if none is found. |
Note
Any special menu codes are stripped out of source and target strings before matching.
FindItem (self, id, menu=None)
Finds the menu item object associated with the given menu item identifier and, optionally, the (sub)menu it belongs to.
Parameters: |
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Return type: | |
Returns: | Menu item object or None if none is found. |
Returns the MenuItem given a position in the menu.
Parameters: | position (int) – |
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Return type: | MenuItem |
Returns the help string associated with a menu item.
Parameters: | id (int) – The menu item identifier. |
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Return type: | string |
Returns: | The help string, or the empty string if there is no help string or the item was not found. |
See also
Returns a menu item label.
Parameters: | id (int) – The menu item identifier. |
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Return type: | string |
Returns: | The item label, or the empty string if the item was not found. |
See also
Returns a menu item label, without any of the original mnemonics and accelerators.
Parameters: | id (int) – The menu item identifier. |
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Return type: | string |
Returns: | The item label, or the empty string if the item was not found. |
Returns the number of items in the menu.
Return type: | int |
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Returns the list of items in the menu.
MenuItemList is a pseudo-template list class containing MenuItem pointers, see List.
Return type: | long |
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Inserts the given item before the position pos.
Inserting the item at position GetMenuItemCount is the same as appending it.
Overloaded Implementations:
Insert (self, pos, menuItem)
Parameters: |
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Return type: |
Insert (self, pos, id, item=’‘, helpString=’‘, kind=ITEM_NORMAL)
Parameters: |
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Return type: |
Inserts a checkable item at the given position.
Parameters: |
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Return type: |
See also
Inserts a radio item at the given position.
Parameters: |
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Return type: |
See also
Inserts a separator at the given position.
Parameters: | pos (int) – |
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Return type: | MenuItem |
See also
Return type: | bool |
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Determines whether a menu item is checked.
Parameters: | id (int) – The menu item identifier. |
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Return type: | bool |
Returns: | True if the menu item is checked, False otherwise. |
See also
Determines whether a menu item is enabled.
Parameters: | id (int) – The menu item identifier. |
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Return type: | bool |
Returns: | True if the menu item is enabled, False otherwise. |
See also
Inserts the given item at position 0, i.e.
before all the other existing items.
Overloaded Implementations:
Prepend (self, item)
Parameters: | item (MenuItem) – |
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Return type: | MenuItem |
Prepend (self, id, item=’‘, helpString=’‘, kind=ITEM_NORMAL)
Parameters: |
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Return type: |
Inserts a checkable item at position 0.
Parameters: |
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Return type: |
See also
Inserts a radio item at position 0.
Parameters: |
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Return type: |
See also
Overloaded Implementations:
Remove (self, id)
Removes the menu item from the menu but doesn’t delete the associated C++ object.
This allows you to reuse the same item later by adding it back to the menu (especially useful with submenus).
Parameters: | id (int) – The identifier of the menu item to remove. |
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Return type: | MenuItem |
Returns: | A pointer to the item which was detached from the menu. |
Remove (self, item)
Removes the menu item from the menu but doesn’t delete the associated C++ object.
This allows you to reuse the same item later by adding it back to the menu (especially useful with submenus).
Parameters: | item (MenuItem) – The menu item to remove. |
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Return type: | MenuItem |
Returns: | A pointer to the item which was detached from the menu. |
Sets an item’s help string.
Parameters: |
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See also
Sets the label of a menu item.
Parameters: |
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Sets the title of the menu.
Parameters: | title (string) – The title to set. |
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Note
Notice that you can only call this method directly for the popup menus, to change the title of a menu that is part of a menu bar you need to use MenuBar.SetLabelTop .
See also
Sends events to source (or owning window if None) to update the menu UI.
This is called just before the menu is popped up with Window.PopupMenu , but the application may call it at other times if required.
Parameters: | source (EvtHandler) – |
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See GetInvokingWindow and SetInvokingWindow
See GetMenuItemCount
See GetMenuItems