.. include:: headings.inc .. _PaintDC: ========================================================================================================================================== |phoenix_title| **PaintDC** ========================================================================================================================================== A :ref:`PaintDC` must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler. This should normally be constructed as a temporary stack object; don't store a :ref:`PaintDC` object. If you have an EVT_PAINT() handler, you `must` create a :ref:`PaintDC` object within it even if you don't actually use it. Using :ref:`PaintDC` within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear. To draw on a window from outside your EVT_PAINT() handler, construct a :ref:`ClientDC` object. To draw on the whole window including decorations, construct a :ref:`WindowDC` object (Windows only). A :ref:`PaintDC` object is initialized to use the same font and colours as the window it is associated with. .. seealso:: :ref:`DC`, :ref:`ClientDC`, :ref:`MemoryDC`, :ref:`WindowDC`, :ref:`ScreenDC` | |class_hierarchy| Inheritance Diagram ===================================== Inheritance diagram for class **PaintDC** .. raw:: html

Inheritance diagram of PaintDC

| |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~PaintDC.__init__` Constructor. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: PaintDC(ClientDC) A PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler. **Possible constructors**:: PaintDC(window) .. method:: __init__(self, window) Constructor. Pass a pointer to the window on which you wish to paint. :param `window`: :type `window`: Window