.. include:: headings.inc .. _WindowDC: ========================================================================================================================================== |phoenix_title| **WindowDC** ========================================================================================================================================== A :ref:`WindowDC` must be constructed if an application wishes to paint on the whole area of a window (client and decorations). This should normally be constructed as a temporary stack object; don't store a :ref:`WindowDC` object. To draw on a window from inside an EVT_PAINT() handler, construct a :ref:`PaintDC` object instead. To draw on the client area of a window from outside an EVT_PAINT() handler, construct a :ref:`ClientDC` object. A :ref:`WindowDC` object is initialized to use the same font and colours as the window it is associated with. .. seealso:: :ref:`DC`, :ref:`MemoryDC`, :ref:`PaintDC`, :ref:`ClientDC`, :ref:`ScreenDC` | |class_hierarchy| Inheritance Diagram ===================================== Inheritance diagram for class **WindowDC** .. raw:: html

Inheritance diagram of WindowDC

| |sub_classes| Known Subclasses ============================== :ref:`ClientDC` | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~WindowDC.__init__` Constructor. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: WindowDC(DC) A WindowDC must be constructed if an application wishes to paint on the whole area of a window (client and decorations). **Possible constructors**:: WindowDC(window) .. method:: __init__(self, window) Constructor. Pass a pointer to the window on which you wish to paint. :param `window`: :type `window`: Window