Table Of Contents

Previous topic

Animation

Next topic

AnimationType

This Page

phoenix_title AnimationCtrl

This is a static control which displays an animation.

AnimationCtrl API is as simple as possible and won’t give you full control on the animation; if you need it then use MediaCtrl.

This control is useful to display a (small) animation while doing a long task (e.g. a “throbber”).

It is only available if USE_ANIMATIONCTRL is set to 1 (the default).

styles Window Styles

This class supports the following styles:

  • AC_DEFAULT_STYLE: The default style: BORDER_NONE.
  • AC_NO_AUTORESIZE: By default, the control will adjust its size to exactly fit to the size of the animation when SetAnimation is called. If this style flag is given, the control will not change its size

Implementations:GTK, MSW ports; a generic implementation is used elsewhere.

See also

Animation,


class_hierarchy Inheritance Diagram

Inheritance diagram for class AnimationCtrl

Inheritance diagram of AnimationCtrl


appearance Control Appearance


wxMSW

wxMSW

wxMAC

wxMAC

wxGTK

wxGTK


method_summary Methods Summary

__init__ Initializes the object and calls Create with all the parameters.
Create Creates the control with the given anim animation.
GetAnimation Returns the animation associated with this control.
GetInactiveBitmap Returns the inactive bitmap shown in this control when the; see SetInactiveBitmap for more info.
IsPlaying Returns True if the animation is being played.
Load Loads the animation from the given stream and calls SetAnimation .
LoadFile Loads the animation from the given file and calls SetAnimation .
Play Starts playing the animation.
SetAnimation Sets the animation to play in this control.
SetInactiveBitmap Sets the bitmap to show on the control when it’s not playing an animation.
Stop Stops playing the animation.

api Class API



class AnimationCtrl(Control)

This is a static control which displays an animation.

Possible constructors:

AnimationCtrl(parent, id=ID_ANY, anim=NullAnimation,
              pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE,
              name=AnimationCtrlNameStr)

Methods



__init__(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)

Initializes the object and calls Create with all the parameters.

Parameters:


Create(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)

Creates the control with the given anim animation.

After control creation you must explicitly call Play to start to play the animation. Until that function won’t be called, the first frame of the animation is displayed.

Parameters:
  • parent (Window) – Parent window, must be not None.
  • id (int) – The identifier for the control.
  • anim (adv.Animation) – The initial animation shown in the control.
  • pos (Point) – Initial position.
  • size (Size) – Initial size.
  • style (long) – The window style, see AC_ flags.
  • name (string) – Control name.
Return type:

bool

Returns:

True if the control was successfully created or False if creation failed.



GetAnimation(self)

Returns the animation associated with this control.

Return type: Animation


GetInactiveBitmap(self)

Returns the inactive bitmap shown in this control when the; see SetInactiveBitmap for more info.

Return type: Bitmap


IsPlaying(self)

Returns True if the animation is being played.

Return type:bool


Load(self, file, animType=ANIMATION_TYPE_ANY)

Loads the animation from the given stream and calls SetAnimation .

See Animation.Load for more info.

Parameters:
Return type:

bool



LoadFile(self, file, animType=ANIMATION_TYPE_ANY)

Loads the animation from the given file and calls SetAnimation .

See Animation.LoadFile for more info.

Parameters:
  • file (string) –
  • animType (AnimationType) –
Return type:

bool



Play(self)

Starts playing the animation.

The animation is always played in loop mode (unless the last frame of the animation has an infinite delay time) and always start from the first frame even if you stopped it while some other frame was displayed.

Return type:bool


SetAnimation(self, anim)

Sets the animation to play in this control.

If the previous animation is being played, it’s Stop stopped. Until Play isn’t called, a static image, the first frame of the given animation or the background colour will be shown (see SetInactiveBitmap for more info).

Parameters:anim (adv.Animation) –


SetInactiveBitmap(self, bmp)

Sets the bitmap to show on the control when it’s not playing an animation.

If you set as inactive bitmap NullBitmap (which is the default), then the first frame of the animation is instead shown when the control is inactive; in this case, if there’s no valid animation associated with the control (see SetAnimation ), then the background colour of the window is shown.

If the control is not playing the animation, the given bitmap will be immediately shown, otherwise it will be shown as soon as Stop is called.

Note that the inactive bitmap, if smaller than the control’s size, will be centered in the control; if bigger, it will be stretched to fit it.

Parameters:bmp (Bitmap) –


Stop(self)

Stops playing the animation.

The control will show the first frame of the animation, a custom static image or the window’s background colour as specified by the last SetInactiveBitmap call.


Properties



Animation

See GetAnimation and SetAnimation



InactiveBitmap

See GetInactiveBitmap and SetInactiveBitmap