Table Of Contents

Previous topic

NotificationMessage

Next topic

SplashScreen

This Page

phoenix_title Sound

This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played.

Currently this class is implemented on Windows and Unix (and uses either Open Sound System or Simple DirectMedia Layer).


class_hierarchy Inheritance Diagram

Inheritance diagram for class Sound

Inheritance diagram of Sound


method_summary Methods Summary

__init__ Default constructor.
Create Constructs a wave object from a file or resource.
CreateFromData Create a sound object from data in a memory buffer in WAV format.
IsOk Returns True if the object contains a successfully loaded file or resource, False otherwise.
Play Plays the sound file.
PlaySound Plays the sound file.
Stop If a sound is played, this function stops it.
__nonzero__  

api Class API



class Sound(Object)

This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played.

Possible constructors:

Sound()

Sound(fileName)

Methods



__init__(self, *args, **kw)

overload Overloaded Implementations:



__init__ (self)

Default constructor.



__init__ (self, fileName)

Constructs a wave object from a file or, under Windows, from a Windows resource.

Call IsOk to determine whether this succeeded.

Parameters:fileName (string) – The filename or Windows resource.

True if fileName is a resource, False if it is a filename.





Create(self, *args, **kw)

Constructs a wave object from a file or resource.

Parameters:fileName (string) – The filename or Windows resource.

True if fileName is a resource, False if it is a filename.

Returns:True if the call was successful, False otherwise.


CreateFromData(self, data)

Create a sound object from data in a memory buffer in WAV format.

Return type:bool


IsOk(self)

Returns True if the object contains a successfully loaded file or resource, False otherwise.

Return type:bool


Play(self, flags=SOUND_ASYNC)

Plays the sound file.

If another sound is playing, it will be interrupted.

Returns True on success, False otherwise. Note that in general it is possible to delete the object which is being asynchronously played any time after calling this function and the sound would continue playing, however this currently doesn’t work under Windows for sound objects loaded from memory data.

The possible values for flags are:

  • SOUND_SYNC: Play will block and wait until the sound is replayed.
  • SOUND_ASYNC: Sound is played asynchronously, Play returns immediately.
  • SOUND_ASYNC|SOUND_LOOP: Sound is played asynchronously and loops until another sound is played, Stop is called or the program terminates.

The static form is shorthand for this code:

wx.Sound(filename).Play(flags)
Parameters:flags
Return type:bool


static PlaySound(filename, flags=SOUND_ASYNC)

Plays the sound file.

If another sound is playing, it will be interrupted.

Returns True on success, False otherwise. Note that in general it is possible to delete the object which is being asynchronously played any time after calling this function and the sound would continue playing, however this currently doesn’t work under Windows for sound objects loaded from memory data.

The possible values for flags are:

  • SOUND_SYNC: Play will block and wait until the sound is replayed.
  • SOUND_ASYNC: Sound is played asynchronously, Play returns immediately.
  • SOUND_ASYNC|SOUND_LOOP: Sound is played asynchronously and loops until another sound is played, Stop is called or the program terminates.

The static form is shorthand for this code:

wx.Sound(filename).Play(flags)
Parameters:
  • filename (string) –
  • flags
Return type:

bool



static Stop()

If a sound is played, this function stops it.



__nonzero__(self)
Return type:int