ACME Special Department


Weapons

ACME Neural Mace (ITEM#:CVB260101)

COST: 160eb EX O P C -3REF 6 1 ST

An effective close range weapon from ACME engineers. This stun weapon releases an Electromagpulse which temporarily "short circuits" the nervous system. It also has effects on a persons neural cyberware. Handy for self defense, an ambush, or close range conflcts.

NOTE: Target must make a stun save -3
Effects last 1D6/2 for each hit by mace
Effects neural cyberware for 1D4 turns

Design By: Shane Neal (Zaxxs Rotzville - Independant Solo)


ACME C-7 "Havoc" Assault rifle/grenade launcher (ITEM#:CVB260103)

COST: 1850eb/2050eb "smart" RIF +1/-1 N C 5D6/** 80/12 50/3 VR

ACME's premiere over/under Heavy Assault weapon. The C-7 provides you with all of the necessary firepower you need to blast your way out of any situation.
The upper portion is a 7mm(caseless), fully automatic assault rifle with an 80rnd. capacity. Unique only to ACME's weapons is the freon-cooled barrel, which allows a high ROF and optimum performance. Below is a 18mm grenade-launcher with a 12rnd. capacity. ACME's revolutionary auto-pump system allows semi-auto fire of these projectiles! The rifle has a range of 450m and the launcher 385m.
This weapon is also fitted with our "standard issue" passive nightvision scope.
Availiable as a "smart" rigged weapon. Being durable, reliable and competively priced, this is the weapon of choice.
**Depends on projectile.

Design By: Shane Neal (Zaxxs Rotzville - Independant Solo)


ACME 18mm "ASSAULT" GRENADES (ITEM#:CVB260104)

COST: VARIES

NAMETYPECOSTDAMAGERANGE
ACME 18mm "Frag"Antipersonnel22eb ea.2D6+25m
ACME 18mm "Scorch"Incendiary25eb4D6,armor1/2 SP5m
ACME 18mm "Gravedigger"High Explosive30eb6D63m
ACME 18mm "Cloud"Smoke12ebno damage,obscures the area with very dense colored smoke.5m

Design By: Shane Neal (Zaxxs Rotzville - Independant Solo)


ACME Exploding Knuckles (ITEM#:CVB261101)

COST: 200eb + 20eb per Ek cartdrige

A close range weapon from Death to Humans Inc. engineers.

"As humans quickly learned the power of violence, they soon after started to create weapons to give more power to their attacks. Now, one of the simpliest weapon was brass knuckles, which were simply created to give more sturdiness to one's punch.
And now as we have advanced in the field of technology, what is the current most advanced model of the brass knuckles? The Spiked Knuckles!? This redicilous error is now fixed by the technicans of the Death to Humans Inc. Death to Humans Inc. now proudly presents you Da Exploding Knuckles!"

EKs looks a lot like the brass knuckles, the difference between those two is in the knuckles.
In EKs, the knuckles look much like small mines, and work like that as matter a fact. An EK is inserted in the modified brass knuckle by pressing it in the top of one the knuckles. The EK is activated by turning it 360 degrees, now it's in stand-by mode. After that, it must be hit hard enough to trigger the effect (in gameterms, a cumulative 20% change for every point of damage the attack would have caused to unarmored opponent).

The EK has same amount of energy as 9mm x 19mm HEP bullet. The wielder is protected by quite thick kevlar layer (+some secret layers which of we aren't allowed to talk about), although this won't protect fully the wielder. That's why it isn't recommended to use more than one (1) knuckle at the time.

(in gameterms)

Amount of
knuckles
Protection provided
to wielder
Damage to target
(PV is 0)
181D6+4
2122D6+4
3162D6+8
4182D6+12

The damage is rolled at the after the normal punch, and checked if any damage went through the wielders armor.
After checked how much the normal punch would do to target after penetrated it's armor, include the damage from the EKs as one big punch.
Max damage to wielder is 2, but every hitpoint over 2, if succesful body check isn't rolled (body type halved), one finger is lost (randomly selected, no thumb).

Even if not in stand-by mode, the EK may explode as the EK next to it explodes (in gameterms, 80% no spaces between/40% 1s/20% 2s change).

Design By: Death to Humans Inc. an ACME InC. Subsidiary



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