Seiken Densetsu / Final Fantasy Adventure
"Seiken
Densetsu: The Emergence of Excalibur. This was
to be a massive RPG which would encompass an impressive, Riven-esque
five disks for the Famicom Disk System (a floppy drive add-on for the
Japanese NES). By that point, though, the FDS was waning in popularity
and Square lacked the resources to develop such an ambitious epic for a
fading peripheral. The game was reportedly killed before it even got
underway, and Square apologetically informed consumers that perhaps they
should spend their money on the upcoming Final Fantasy instead. The
company then slapped the Seiken Densetsu name on an upcoming GameBoy
adventure -- to save the expenses of registering a new trademark and
hiring someone to do up a new logo, perhaps?
The first Seiken sold well enough to warrant the creation of a sequel,
which was planned as Square's debut title for Nintendo's PlayStation
CD-ROM system being developed in collaboration with Sony. But once
again, the medium spoiled the message; when Nintendo pulled the rug out
from under Sony's feet and decided to axe the idea of a Super NES CD-ROM
add-on altogether, SD2 was hastily repurposed as a standard SNES
cartridge game. Presumably, this accounts for the rather noticeable game
glitches which plague the game and its US counterpart, Secret of Mana.
A different Seiken Densetsu appeared on the Gameboy in 1991." - [GAF] |