SUMMARY


Star Trek is, by far, the longest-lived among television shows: forty-four years have passed since The Original Series' first episode, Where No Man Has Gone Before, was aired by NBC, and the franchise is still far from exaustion: after three spin-off series, 22 animated episodes, nine movies, and an incredible amount of unofficial stuff like novels, comics, games and so on, the audience's response to the saga is still so high that a fifth series is being produced (Star Trek: Enterprise, now into its second season) and a new movie, Star Trek: Nemesis, is being released in these days in the U.S.A.


The original concept of Star Trek, as it was meant to be by its creator Gene Roddenberry back in the Sixties, has been preserved by the first pilot episode - The Cage - which was rejected by the network because of its excess of cerebralism; the plot revolved around a starship Captain's doubts about his career, and his efforts to escape from a managerie planet where beings from all over the galaxy were kept prisoner by the Talosians, an alien population who had developed incredible mental powers, but had lost the ability to fight for life.
They chose to thrive on their captives' dreams instead. In the end, the hero won by upholding humanity's need for freedom and turning down the Talosians' alluring offer of a perfect, yet illusory happiness, as he understood his own drive to explore new, exciting worlds.
The Cage was, in short, an Utopian portrait of humankind, represented as one of the thousand species roaming the galaxy - not the most advanced or intelligent either, but the most heroical in its faith in the values of freedom, equality and progress. Roddenberry's idea was to use the future setting of Star Trek, with its talking machines and fancy aliens, to address those topics that couldn't be bluntly spoken of in a common show: in The Cage, we see Asian and African officers manning the bridge of the huge starship Enterprise alongside with their white colleagues; women, too, are allowed to choose a military career, even if this means having their femininity unrecognized by their male colleagues.
In order to have his second pilot accepted, Roddenberry worked more action into the new plot, transposing the main clichés of Adventure and Western shows into Star Trek's sci-fi environment: the series was launched under the caption "Wagon Train to the Stars", and space became "the final frontier" to be explored and civilized.
The controversial character of the female Number One was deleted and many of the most innovative traits of The Cage disappeared, but one of the few that made it into the new pilot was going to become a cultural icon: the Vulcan science officer, Spock, who had been described as "horrible and disgusting" by the test viewers whom the episode had been submitted, but was valiantly defended by the author, who wanted him to be the "alien observer" judging humankind from the outside.
Where No Man Has Gone Before, officially the first episode of the saga, opens on the bridge of the U.S.S. Enterprise, now commanded by a new Captain, James T. Kirk. Commander Gary Mitchell, the Captain's best friend since their Academy years and his second-in-command aboard the starship, is hit by an unknown string of energy, which awakens his latent E.S.P. faculties.
Gary's powers increase esponentially, driving him insane: as his best friend's delusions of almightiness escalate to the point that he has to be considered a serious threat to the crew, Kirk has to choose between killing him or abandoning him on a desert planet as suggested by the coldly logical Vulcan, or following Dr. Elizabeth Dehner's advice by allowing him to sire a superhuman offspring. As a psychiatrist, Dr. Dehner has always been professional and detached towards Gary, but she feels now intrigued by the evolutionary possibilities she sees in him and takes his sides: the nearly omnipotent being shares his power with her, and they set off together to rule the galaxy.
As Captain Kirk hunts down his old friend in order to stop him (and is nearly killed instead), Elizabeth understands her error and destroys the madman, but is mortally wounded in turn.
Where No Man has gone Before has an almost mythical feel, as it enacts the clash between feeling and necessity that is the core of classical tragedy: friendship is immediately identified as the series' most treasured value, but it has to be set aside nevertheless, in front of the overwhelming needs of the many. The Original Series confirms Roddenberry's optimistical vision of a future of racial equality: some of the key positions aboard Kirk's Enterprise are held by a Japanese (Mr. Sulu), a black woman (Uhura) and even a Russian (Mr. Chekov).
Sadly, these characters' roles are purely representative, since the main plots usually revolve around Captain Kirk, Spock and Dr. McCoy; women are portrayed as either "pretty icebergs" like Dr. Dehner or brainless beauties walking around in short skirts and stiletto heels, but their mere participation in a military organization like Starfleet is enough of a defiance for a television show of the Sixties.
The reputation of "modernity" that the fans built around Roddenberry's creation is largely based on a widespread misunderstanding: The Original Series deserves praise for daring to address the more controversial issues of its times, like civil rights, sexual equality, the conditions of ethnical minorities and the birth of the hippie movement; its conclusions about the said topics were not, however, necessarily progressive: many episodes, on the contrary, express a strongly conservative point of view.
In Turnabout Intruder, we see a woman, Janice Lester, who feels she has been denied the Enterprise's command because of her sex; she successfully exchanges her brain with Kirk's, but is immediately discovered by the crew for her irrational and hysterical behaviour: in the end, the Captain gets back his own personality and magnanimously forgives Janice, concluding that she'll forget her bitter feelings when she will have found "the right man".
The Way to Eden is another example of Star Trek upholding the status quo: the pacifist, hippie-like ideals of Dr. Sevrin's young followers are looked upon with a sort of amused tolerance until they steal the Enterprise in order to reach planet Eden, thus becoming the enemy.
The Original Series' production ended with its third season as the show's audience ratings were far too low to insure its survival; the 79 episodes entered the syndication circuit and were repeatedly broadcasted by local networks, gaining new supporters with each new run. Star Trek fans, proudly calling themselves "trekkers" or "trekkies", organized into clubs and started to promote their favourite show by producing fanzines and attending conventions; by 1977, the series' popularity had grown so much that Paramount asked Roddenberry for a sequel. Star Trek: Phase II should have been set shortly after the adventures of the first crew, and such old favourites as McCoy, Chekov, Sulu, Uhura and Scotty would have figured in it alongside with a new Captain, a female alien and another Vulcan character. The first episodes had already been written, the new sets were being completed and the actors had been chosen when Paramount decided to abandon its plans for a spinoff series and produce a theatrical movie instead: the existing elements had to be reworked into a cinematographic plot, which turned out to be a painful and timeconsuming process requiring no less than two years. However, Star Trek: The Motion Picture premiered on December 7, 1979, and was so acclaimed by the fans that Paramount kept on producing a new Star Trek movie every two years - the next one, Star Trek: Nemesis, will be the tenth.
The movie begins in the middle of the action, when an enormous nebula-like thing destroys three powerful ships and enters Federation space, setting its course towards Earth. The refitted Enterprise, now under Captain Decker's command, is sent to investigate the threat, but Admiral Kirk, who loathes his new bureaucratic duties, finally succeeds in having the mission assigned to himself, thus provoking the younger officer's bitter resentment. As the nebula approaches humanity's homeworld, Mr. Spock - who has failed in his effort to achieve perfect logic because of its call, and has gone back into space in order to meet it - mindmelds with it and discovers its status of sentient machine. In the meantime, Ilia (the Enterprise's alien pilot and Decker's old flame) is kidnapped by the entity and replaced with a mechanical copy who wants to be allowed to speak with "the Creator", or "V'ger" will destroy Earth.
While an away team beams into the living complex and discovers at its core the ancient Voyager IV probe, disaster is impending: "V'ger" will not believe that such limited beings as humans were its original makers, and is ready to kill them all in order to rid his imaginary creator of what it considers to be parasites. In the end, Decker awakens in the robot Ilia some faint memories of their former love and decides to let "V'ger" absorb himself alongside with his beloved: thus, the tormented machine effectively finds its God and evolves into a greater being, in which mechanical logic and human emotions co-exist. Star Trek: The Motion Picture is a controversial movie: despite its special effects and spectacular action sequences, the plot is quite weak and leaves the viewer with many doubts and unsolved loose ends.
This may be due in part to the many variations that the script had to endure, but the final version was further penalized by the cuts that director Robert Wise had to employ in order to make the movie shorter (as it is, its total length is quite remarkable anyway, since it runs for 130 minutes): among the removed scenes were many essential dialogues that would have helped to dissipate the confusion. The result was a chaotic and disorganized narration that forces the viewer to wait passively for the characters to explain the events to him: it would be utterly impossible for him to guess what's going on by himself, since the movie violates the basic rule of mystery writing by refusing to leave him any clue - or bait - to elaborate upon. What makes Star Trek: The Motion Picture such a bad sci-fi movie is also the reason why it is such a good Star Trek movie: to the nostalgic fan, the plot is but an excuse for seeing his favourite heroes again, and the charcters' interaction and endless bickering - which has non meaning whatsoever fot the occasional viewer - is cherished by the trekker as a tribute to his perseverance. The fact that the movie's main goal is to please the fans is made very clear by the many hints that link its events to the established Star Trek continuity: Decker was, for example, the last name of the Commodore who appeared in the television episode The Doomsday Machine, which immediately leads the long-time supporter to deduce that Captain Decker must be the old character's son; Dr. McCoy grumbling about his former nurse being now herself a doctor and the cameo appearence of another of the original Enterprise's crewmembers, Janice Rand, are other examples of this smart expedient to promote the movie among the trekkies. But the real beauty of Star Trek: The Motion Picture lies in its melancholy recognition of time rolling by: the movie doesn't even try to conceal William Shatner's weight gain or Nichelle Nichols' greying hair; on the contrary, it deliberately shows how even heroes grow old and plumpy, which adds humanity to the characters and a nostalgic, almost poetical feeling to their reunion on the Enterprise. The theatrical chapters notwithstanding, Star Trek was born as a weekly television show and it was bound to go back to its origins sooner or later: it happened in 1986, when Gene Roddenberry was once again brought in to work on a sequel to The Original Series. Twenty years had passed since the classical episodes had been written, and the first series looked fairly obsolete: not only the painted landscapes, rubber masks and special effects that it used to employ would have hardly fooled a modern viewer, but the values and issues it addressed were simply not current in the Eighties. The problem was solved by setting Star Trek: The Next Generation still further in the future, 78 years after Kirk's five-year mission: this gave Roddenberry the opportunity to change the political balance of the galaxy to suit his needs, while at the same time retaining the established races and technologies that would give the saga a continuity of its own. It was a tricky solution, at any rate: the series had always been identified with Captain Kirk and Spock's pointed ears, and the polls that circulated among the fans showed how difficult it would have been to make them accept a Star Trek without those characters. But when Encounter at Farpoint aired in 1987, it figured among the 10 most viewed programs in the U.S.A., and the following episodes kept their position for the whole run of seven seasons. In Encounter at Farpoint, the U.S.S. Enterprise 1701-D has just been assigned to Captain Jean-Luc Picard, and is travelling to Farpoint station to pick up its new officers when suddenly a huge energy net appears, preventing it from going any further.
The outraged Captain is confronted by a michievous omnipotent being, who presents himself as Q and challenges the crew to solve Farpoint's mystery, or to go back whence they came from. The station is, indeed, quite surprising: it seems to anticipate people's needs by materializing what they desire, and the aliens who claim to be its builders adamantly refuse to explain how they did it. As an unknown starship approaches Farpoint and tries to destroy it, Deanna Troi (the Enterprise's empathical Counsellor) feels pain and fury pouring from it and the station: the strange vessel is actually a sentient being who wants to free his companion, trapped under the alien station and forced to keep it functioning through her own life essence. Despite Q's mocking suggestions, Picard does not open fire against the ethereal, beautiful creatures: the omnipotent judge recognizes that the Enterprise's crew did the right thing and allows them to go on with their explorations.
What is immediately evident in The Next Generation is that characters are very different from the old ones: Captain Picard is an elderly man, skilled in archaeology and diplomacy, who is far more likely to win through persuasion and dialogue than by engaging his opponents in a fistfight; his first officer, William T. Riker, is more similar to Kirk in that he is an action-oriented character and an untiring seducer, but his personal interests and tastes are different enough from his predecessor's that he never looks like a mere copy of him. The android Data is a key element in Picard's crew, both because he is the perfect counterpart for Spock (who wanted to suppress his emotions to achieve pure logic, while Data is a thoroughly rational machine striving to become more human) and because he provides the most fitting starting point for exploring the boundary between what is alive and what is not, and the philosophical and moral implications of thought, conscience and feeling.
The other characters' main function is to exemplify the new series' intention to adapt to the unwritten rules of political correctness: the ship's chief engineer is a blind man who overcomes his handicap thanks to the "visor", a device that connects directly into his brain; the Counsellor, chief medical officer and the head of Security are women, and so different from each other in age, personality and physique that they represent together the many aspects of modern femininity: Deanna Troi is a young, unmarried woman; Dr. Beverly Crusher is a mature widowed mother who manages to share her time among her career, a teenage son and her personal interests, and Tasha Yar is an experienced fighter, raised in a very harsh environment (which made her perfectly capable of defending herself and the others). Finally, there is Worf, a Klingon: a member, that is, of the same alien race that fought a long, bloody war against the Federation in Kirk's times, and that is now considered an honourable and respected ally.
The Next Generation is far more "choral" than The Original Series, since it gives each of the characters his own abilities, weaknesses and even irrational dislikes; even if Picard, Riker and Data - the most popular among the new crew - get far more attention than the others, all the seven bridge officers get a fair amount of episodes centered around themselves: many more than minor characters like Chekov or Sulu could have hoped for in the old series, overwhelmed as they were by the personalities of Kirk, Spock and McCoy. It is also a more mature series, in that it exalts dialogue dialogue above conflict and thought above action: Picard's strict abidance by Starfleet's regulations is the signal of a new awareness of personal responsibility, which in turn reflects the mentality of the Eighties, far more politically oriented than that of twenty years before.
Every sentient being, even a mechanical one like Data, is cherished by The Next Generation's characters as unique and distinctive; humanity's not to be praised above other races, whose ideals and values are as worthy of respect as ours: thus, the Federation begins to look like an utopical melting pot in which different cultures can co-exist without being crushed by the most powerful ones. The production of the third series, Star Trek: Deep Space Nine, started very soon since, as The Next Generation's ratings were showing, the saga did not need Kirk and Spock in order to succeed: Rick Berman, who had been Roddenberry's main assistant until his death in 1991, and writer Michael Piller decided to go one step further by abandoning the classical starship setting, instead radicating the new characters on a space station.
The third series' opening episode, The Emissary, aired in January 1993, and was so acclaimed by the fans that it too lasted for seven whole seasons. The new series is set on Deep Space Nine, a Cardassian space station now run by Starfleet (the Federation has been called in by the newborn Bajoran government as soon as the Cardassian occupation of their planet ended): the facility is assigned to Commander Benjamin Sisko, who is unhappy about the job since he has recently lost his beloved wife and would rather retire, in order to bring up his only son. As he arrives on the station, Sisko discovers that the Bajoran representative, Major Kira Nerys, strongly resents the Federation's patronage and dislikes him violently; but as Kai Opaka - the supreme religious authority among her people - greets the human as "the Emissary", Kira changes her mind and decides to support him. Opaka gives Sisko an ancient Bajoran relic, which grants him a vision of his own past life: he brings the sacred artifact on the station and asks his science officer, Jadzia Dax, to analyze it. Dax discovers the precise location where it had been found in ancient times by the Bajorans, and escorts the Commander on the spot: a wormhole opens in front of them, and they find themselves at the other side of the galaxy. As they fly back into the anomaly, Sisko is abducted by its inhabitants, whom the Bajorans worship as "the Prophets": they live outside time and space and do not understand the lesser species' linear existence; he struggles to explain what it means to be mortal and limited in the understanding of what is to come, and finally succeeds in persuading them that he's not to be seen as a threat. Thanks to the Bajoran wormhole, Deep Space Nine is going to become a crucial location for both the Federation and the unknown races of the Delta Quadrant: Sisko understands that his place is on the station and chooses not to leave Starfleet.
Deep Space Nine's most peculiar feature is its development into a single story arc, encompassing its whole seven seasons: thanks to the statical setting of the show, the characters have to deal with the consequences of their own actions, so that their individual sub-plots intersecate the epic events of the discovery of the Bajoran wormhole and the subsequent war against the imperialistic invaders from the Delta Quadrant; the internal consequentiality is so strong that that it's almost impossible for the occasional viewer to understand an episode, since it obviously presents the results of the political and religious intrigues woven in the previous ones, and may even foreshadow their future outcomes. The characters themselves are almost thirty, and the psychology and motivations of the recurring ones are so clearly defined as the protagonists'; the series shows an interest for their internal conflicts as well as for their role in the events, so much so that many episodes take place entirely in somebody's mind (The Emissary itself is largely constituted by Commander Sisko's own mystical experience).
To add a further level of complexity to the show, it is revealed - late in its sixth season - that Deep Space Nine and all its inhabitants are but the dream of an African- American science fiction writer of the Fifties, struggling to get his story published despite his editor's conservativism and the hostility of racist readers. Deep Space Nine's topics are quite new to Star Trek, since its concern with politics and diplomacy is unprecedented: this also forces the fans to accept the darker, unsavoury aspects of the Federation, from dubious alliances to espionage and outright warfare and political assassination. Religion, too, is analysed by the series, both in its positive and negative aspects: the Bajoran faith is a source of inner peace for Kira and a powerful unifying force for her people, but it turns into a dangerous tool into the hands of Kai Winn, who uses it to achieve her personal goals and unwarily taps into its forbidden lore, thus setting free an ancient evil which destroys her in the final episode. The many attitudes towards religion are also explored by showing how different characters relate to prophecies and visions: the same event may be seen as a coincidence by the scientist Dax or as the fulfilment of a prediction by Kira; the series never sides up with either interpretation, not even when Sisko discovers to be a Prophet himself - since the gods of the Bajoran faith might be "just another omnipotent species" to somebody else.
The fourth series, Star Trek: Voyager, debuted in 1995 and brought the saga back to its most familiar setting - a new starship, the U.S.S. Voyager. The new show's aim is to reassure those fans who had been appalled by the previous one's gritty atmosphere, but it doesn't entirely give up the element of internal conflict and dissent: Voyager's crew is composed by both Starfleet officers and Maquis rebels, whose main concern is not "to find out new life and new civilizations", but to find the way back to home. The Caretaker opens on a Maquis ship entering a turbulent sector of space in order to force its Cardassian pursuers to back away; suddenly, a powerful bolt of energy hits the ship, which disappears mysteriously. Captain Katryn Janeway is determined to find the Maquis ship, since her Security officer was aboard on an undercover mission: with the help of an ex-rebel arrested by Starfleet, Janeway's ship - the U.S.S. Voyager - finds the lost vessel's last known location, but is hit in turn by such a vicious bolt that many crewmembers die in the impact. As the survivors manage to repair their ship, they find out that they have been sent to the other side of the galaxy, alongside with the Maquis: they will need 80 years to go back, unless they understand what happened in the first place. Their only clue is a huge alien structure, but as they try to investigate it, Ensign Kim is kidnapped; the Maquis, too, have lost a crewmember, B'Elanna Torres. Janeway and the rebel Captain Chakotay join their efforts in order to get back the abducted officers; in the meanwhile, Kim and Torres are being subjected to strange medical experiments: as they ask the alien doctors for an explanation, they discover that there is no cure for their "illness", but the Ocampa are willing to treat them by order of "the Caretaker". Janeway hires Neelix - a local merchant - as a guide and discovers "the Caretaker" to be a powerful, yet dying alien, who accidentally turned the Ocampa's planet into a desert and is now providing them with food and protection; the abductions were his only way to find a compatible mate, in order to make sure that his protegés would not be alone: the Captain persuades him to let his "children" grow up and promises him to destroy the structure after his death so that nobody will use it against the Ocampa. As Kim and Torres run away from the hospital, Janeway keeps her promise, thus destroying the fastest way to return home; the Maquis join the Voyager crew, and even Neelix and his Ocampa girlfriend, Kes, decide to share their adventures. What is most noticeable in Voyager is its strict adherence to the rules of political correctness: both the starship's Captain and its chief engineer - two roles traditionally associated with male characters - are women; among the joined Starfleet/Maquis bridge personnel there are an half-Klingon (B'Elanna), a black Vulcan (Tuvok), an Asian officer (Harry Kim), a Native American (Chakotay), an alien couple (Neelix and Kes) and even an hologram. The problem is, the characters' potential for conflictual interaction has been exausted too early into the series: the Maquis accept to follow Starfleet regulations and, despite some comical grumbling from B'Elanna and Chakotay, Janeway's decisions are never seriously questioned; Paris' attraction to Kes and Neelix' subsequent jealousy are barely hinted at; Torres turns from the strong-headed rebel that she was supposed to be into Janeway's favourite "problem child", and the doctor is given such control over his functional limits that he's practically undistinguishable from his "real" colleagues by the end of the first season, and from that point onwards he is employed as a purely comic character. The series' main theme is the clash between moral duty - which is, of course, represented by Starfleet's ethical code - and personal interest (usually some means to get back to the Alpha Quadrant, to be acquired by bending or violating the regulations): unfortunately, the conflict's outcome is fully predictable, since the crew will always do "the right thing" for seven whole seasons. Star Trek has managed to keep its identity through all these transformations, which is the reason of its long-lasting success: Umberto Eco calls this crucial feature "sgangherabilità" ("ricketiness"), and describes it as the possibility "to use something through its disassembled pieces, each one of those turns into a quotation, an archetype". This is especially true for Star Trek, since it gives the viewer so many elements to play with (ships, aliens, uniforms, situations and captions, and characters who are, in turn, an endless source of typical gestures, expressions and attitudes): by taking some of these "pieces" and working them into their own creations, the fans can do whatever they like in their Star Trek-related fanzines, parodies and role-playing games, while producing something that is still recognizable as a part of the saga - although, of course, an unofficial one. Star Trek, in short, has turned into a modern myth not only because it summarizes and upholds the better tendences and values of contemporary society, but mainly because - as the ancient myths - it can be enacted by the individual fan, who is able to enjoy it as a creation of his own by using the tools that the show itself has provided him with.


     
 

 



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