The glorious Epic - Space Marine mailing list http://www.egroups.com/group/epic/ is a wonderful place full of Epic aficionados...

Mr Sean Smith from New Zealand is one of the active member of the list and is the author of this campaign ruleset for Epic.

I translated the first part of his work in html so you can read it before down- loading the entire work.

In the file camprule.zip
you will find the ruleset and the campaign map.

Sean writes this ruleset for his club and as he said in the section Campaign Set-up: "to become involved in the campaign a player has to:

* Have at least 3000 points of troops.

* Design a 3000 point army list and hand it to me the list at a club meeting.

* Supply me with their address and telephone number if I don't have it already."

Simple, isn't it ??!! Well, with this type of organization Sean's club must be a good place to play!!

Enjoy this ruleset and mail us your feeling and your campaign and scenario'sideas too !!

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Campaign Rules

by Sean Smith <seans@wave.co.nz>

History

The planet of Gibraltar and its sister planet Singapore are in the Caldoom solar system, which lies on the edge of the Eye of Chaos. Gibraltar has been half held by the Imperium and half held by Chaos since the Horus Heresy. The Caldoom solar system contains a dozen warp gates into and out off the Eye of Chaos. Because of its position, it is vital for the Imperium that Gibraltar not fall completely to Chaos, as it is the perfect spring board for raids into the Imperium and the Eye of Chaos.

In 4059 the Chaos Gods hatched a plan to gain complete control of Gibraltar once and for all. In 4060 and 4061 Chaos forces mounted numerous raids into the solar systems near the Caldoom solar system. The Chaos Gods hoped that the raids would make the new Imperial Governor of the sector reduce his forces on Gibraltar and Singapore in order to protect the other planets in the sector. The Chaos Gods plans worked perfectly and in 4062 they attacked the Caldoom solar system taking Singapore and they were just about to take Gibraltar when the Ultra Space Marine Chapter, assisted by Eldar, intervened.

The Eldar farseers had long foreseen the Chaos Gods true plans and had attempted to warn the new Imperial Governor of the sector. However like all humans the new Imperial Governor distrusted aliens, and he had also recently attended the Imperial School of Strategy, as a result he believed he 'knew it all'. So he ignored the Eldars warnings. Instead he believed the Eldar were attempting deceive him, so that they could take-over the sector for themselves.

Luckily for the Governor when Chaos attacked the Caldoom solar system the Eldar decided that Gibraltar must not fall into the hands of Chaos. As a result the Eldar dispatched forces to assist the Ultra Space Marine Chapter, which the Imperial Governor had sent to reinforce Imperial Guard Regiments on Gibraltar, when he heard that Singapore had fallen.

However the Eldar Farseers had not foreseen that Chaos had subverted an Imperial Guard force holding the fortified line on a land bridge and recruited Orcs to assist them (in return for a share of the plunder). Now Chaos has to capture the land bridge before the Imperium and Eldar can mobilise additional reinforcements, while the Ultra Marines and Eldar have to hold off the combined Chaos, Orc and Imperial Guard traitor forces until reinforcements arrive.

Introduction

I have intentionally designed the campaign with a simple set of rules. The intention is that two or more players can turn up at a club meeting and have to spend only 30 minutes moving forces around on the map until opposing forces meet and they can then fight a battle, without needing my assistance. After the club meeting all the players need to do is report the result of the battle and hand the maps, which they marked the movement of their forces on, to me. I will post out campaign updates a week or so after each club meeting. Players can also fight campaign battles at home.

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Page created: 03/30/1998
Last update: 03/30/1998