wx.animate.AnimationCtrl

Inheritance diagram for wx.animate.AnimationCtrl:



Description

This is a static control which displays an animation. wx.animate.AnimationCtrl API is simple as possible and won’t give you full control on the animation; if you need it then use wx.media.MediaCtrl.

This control is useful to display a (small) animation while doing a long task (e.g. a “throbber”).

It is only available if wx.USE_ANIMATIONCTRL is set to 1 (the default).

Known Subclasses

wx.animate.GIFAnimationCtrl

Window Styles

Window Style Description
wx.animate.AC_DEFAULT_STYLE The default style: wx.NO_BORDER.
wx.animate.AC_NO_AUTORESIZE By default, the control will adjust its size to exactly fit to the size of the animation when SetAnimation is called. If this style flag is given, the control will not change its size.

Control Appearance


wxMSW

wxMSW

wxMAC

wxMAC

wxGTK

wxGTK


Class API

Methods

__init__(parent, id=-1, anim=wx.animate.NullAnimation, pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.animate.AC_DEFAULT_STYLE, name="animationctrl")

Constructor.

Parameters:

  • parent (wx.Window): Parent window, must be non-None.
  • id (int): The identifier for the control.
  • anim (wx.animate.Animation): The initial animation shown in the control.
  • pos (wx.Point): Initial position.
  • size (wx.Size): Initial size.
  • style (long): The window style.
  • name (string): Control name.

Returns:

wx.animate.AnimationCtrl


Create(parent, id, anim, pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.AC_DEFAULT_STYLE, name="animationctrl")

After control creation you must explicitely call Play to start to play the animation. Until that function won’t be called, the first frame of the animation is displayed.

Parameters:

  • parent (wx.Window): Parent window, must be non-None.
  • id (int): The identifier for the control.
  • anim (wx.animate.Animation): The initial animation shown in the control.
  • pos (wx.Point): Initial position.
  • size (wx.Size): Initial size.
  • style (long): The window style.
  • name (string): Control name.

Returns:

bool


DrawCurrentFrame(dc)

Parameters:


GetAnimation()

Returns the animation associated with this control.


Returns:

wx.animate.Animation


GetBackingStore()
No docstrings available for this method.

GetInactiveBitmap()

Returns the inactive bitmap shown in this control when the; see SetInactiveBitmap for more info.


Returns:

wx.Bitmap


IsPlaying()

Returns True if the animation is being played.


Returns:

bool


IsUsingWindowBackgroundColour()
No docstrings available for this method.

LoadFile(name, type=wx.animate.ANIMATION_TYPE_ANY)

Loads an animation from a file and calls SetAnimation.

Returns True if the operation succeeded, False otherwise.

Parameters:

  • name (string): A filename.

  • type (int): One of the following values:

    Animation Type

    Description

    wx.animate.ANIMATION_TYPE_GIF

    Load an animated GIF file.

    wx.animate.ANIMATION_TYPE_ANI

    Load an ANI file.

    wx.animate.ANIMATION_TYPE_ANY

    Try to autodetect the filetype.


Returns:

bool


Play()

Starts playing the animation.

The animation is always played in loop mode (unless the last frame of the animation has an infinite delay time) and always start from the first frame (even if you stopped it while some other frame was displayed).


Returns:

bool


SetAnimation(anim)

Sets the animation to play in this control. If the previous animation is being played, it’s Stopped.

Until Play isn’t called, a static image, the first frame of the given animation or the background colour will be shown (see SetInactiveBitmap for more info).

Parameters:


SetInactiveBitmap(bmp)

Sets the bitmap to show on the control when it’s not playing an animation.

If you set as inactive bitmap wx.NullBitmap (which is the default), then the first frame of the animation is instead shown when the control is inactive; in this case, if there’s no valid animation associated with the control (see SetAnimation), then the background colour of the window is shown.

If the control is not playing the animation, the given bitmap will be immediately shown, otherwise it will be shown as soon as Stop is called.

Parameters:

Note

Note that the inactive bitmap, if smaller than the control’s size, will be centered in the control; if bigger, it will be stretched to fit it.


SetUseWindowBackgroundColour(useWinBackground=True)

Parameters:

  • useWinBackground (bool)

Stop()

Stops playing the animation.

The control will show the first frame of the animation, a custom static image or the window’s background colour as specified by the last SetInactiveBitmap call.